[Freeciv-Dev] Re: (PR#6587) stdinhand.c auto-completion
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On Tue, Oct 21, 2003 at 01:48:49PM -0700, Jason Short wrote:
>
> The stdinhand auto-completion is unnecesarily complex, IMO. Currently
> for instance there is an array listing which commands have, as their
> first parameter, a player name. For each auto-completion we iterate
> over every entry in this list to see if (1) we are using this command
> and (2) this is the first parameter of that command. If this check
> passes, we use the player list (via a function returning the player list
> autocompletion list) for autocompletion, if not we go on to the next
> type of autocompletion.
>
> Not only is this really inefficient (probably a non-issue), the data's
> just so spread out it's hard to keep things updated [1]. Instead I
> think 'struct command' should have an entry which is just the
> autocomplete function for the first parameter of that command (in the
> case of players: player_generator). This also generalizes better to
> allowing autocompletion of commands other than the first [2] (which
> would currently require an entirely new, added infrastructure).
>
> [1] For instance the first parameter of /team should use
> player_generator, but nobody thought to update the array. What other
> commands are misconfigured?
>
> [2] Like the second parameter of /team, which should use team_generator
> (currently there is no team_generator).
While you may be right I haven't seen this as an issue yet because the
rate at we change something in stdinhand.c i.e. add commands it quite
low.
Raimar
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