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[Freeciv-Dev] Re: (PR#6587) stdinhand.c auto-completion
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[Freeciv-Dev] Re: (PR#6587) stdinhand.c auto-completion

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6587) stdinhand.c auto-completion
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Tue, 21 Oct 2003 23:15:13 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, Oct 21, 2003 at 01:48:49PM -0700, Jason Short wrote:
> 
> The stdinhand auto-completion is unnecesarily complex, IMO.  Currently 
> for instance there is an array listing which commands have, as their 
> first parameter, a player name.  For each auto-completion we iterate 
> over every entry in this list to see if (1) we are using this command 
> and (2) this is the first parameter of that command.  If this check 
> passes, we use the player list (via a function returning the player list 
> autocompletion list) for autocompletion, if not we go on to the next 
> type of autocompletion.
> 
> Not only is this really inefficient (probably a non-issue), the data's 
> just so spread out it's hard to keep things updated [1].  Instead I 
> think 'struct command' should have an entry which is just the 
> autocomplete function for the first parameter of that command (in the 
> case of players: player_generator).  This also generalizes better to 
> allowing autocompletion of commands other than the first [2] (which 
> would currently require an entirely new, added infrastructure).
> 
> [1] For instance the first parameter of /team should use 
> player_generator, but nobody thought to update the array.  What other 
> commands are misconfigured?
> 
> [2] Like the second parameter of /team, which should use team_generator 
> (currently there is no team_generator).

While you may be right I haven't seen this as an issue yet because the
rate at we change something in stdinhand.c i.e. add commands it quite
low.

        Raimar

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