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[Freeciv-Dev] Re: [Freeciv] Re: how to start a new game without killing
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[Freeciv-Dev] Re: [Freeciv] Re: how to start a new game without killing

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Freeciv] Re: how to start a new game without killing the server?
From: Sam Steingold <sds@xxxxxxx>
Date: Tue, 21 Oct 2003 16:36:21 -0400
Reply-to: sds@xxxxxxx

> * Jason Short <wfubeg@xxxxxxxxxxxxxx> [2003-10-21 15:52:36 -0400]:
>
> Sam Steingold wrote:
>>>* Jason Short <wfubeg=BZ76o2Vi3lYDwHFykFRCTj@xxxxxxxxxxxxxxxx> [2003-10-21 
>>>10:16:11 -0400]:
>>>
>>>There are three states: pregame, running, and endgame.
>>>
>>>/start moves you from pregame to running.
>>>
>>>/end moves you from running to endgame.
>>>
>>>You move from endgame to pregame when everyone disconnects.  It was
>>>suggested that there should be a server command for this as well.
>> like "start --force" or "start --disconnect"?
>
> More likely /restart.

"restart" has a connotation of "starting again" and may make people
think that it will be the _same_ game started all over again.
[disclaimer: English is not my native language].

>>>In the meantime I'd suggest that the error message for 'start' be
>>>changed based on the server state.
>> maybe start could just cut all existing connections?
>> (possibly after a confirmation)
>
> Kinda hard to start a game without any connections...

so, the routine is "disconnect; reconnect; start".
maybe "start" should just automatically reset all existing connections?

-- 
Sam Steingold (http://www.podval.org/~sds) running w2k
<http://www.camera.org> <http://www.iris.org.il> <http://www.memri.org/>
<http://www.mideasttruth.com/> <http://www.honestreporting.com>
.ACMD setaloiv siht gnidaeR



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