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[Freeciv-Dev] Re: (PR#6624) Disband city cleanup
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[Freeciv-Dev] Re: (PR#6624) Disband city cleanup

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6624) Disband city cleanup
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Tue, 28 Oct 2003 23:38:53 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, Oct 27, 2003 at 02:33:31PM -0800, John Wheeler wrote:
> 
> [per - Mon Oct 27 19:33:14 2003]:
> > Do it wrong and get punished for it, and you learn to do it right. You
> > learn to watch out for this kind of mistakes. Maybe this is when you
> > learn how unit support works.

Didn't you say in the past that this game should be fun?!

> > Do it wrong and get saved by the game, and learn nothing and you grow
> > to expect that the game will cuddle you from your own mistakes
> > throughout.
> 
> While I think that is not a bad philosophy generally, where it gets
> obnoxious for me is when I'm disbanding several cities (e.g., after
> conquering a smallpox player) and two cities close to each other happen
> to be disbanded on the same turn.  Generally, the settler formed from
> the first city will be disbanded when the second city is disbanded. 
> Yes, I can check to see if that will occur, but that's what I consider
> obnoxious micromanagement.

> So, what I would rather see is an option where if any units would be
> disbanded, the city is not disbanded and a warning message is generated.  

I agree.

        Raimar

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