[Freeciv-Dev] Re: (PR#6624) Disband city cleanup
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On Mon, Oct 27, 2003 at 02:33:31PM -0800, John Wheeler wrote:
>
> [per - Mon Oct 27 19:33:14 2003]:
> > Do it wrong and get punished for it, and you learn to do it right. You
> > learn to watch out for this kind of mistakes. Maybe this is when you
> > learn how unit support works.
Didn't you say in the past that this game should be fun?!
> > Do it wrong and get saved by the game, and learn nothing and you grow
> > to expect that the game will cuddle you from your own mistakes
> > throughout.
>
> While I think that is not a bad philosophy generally, where it gets
> obnoxious for me is when I'm disbanding several cities (e.g., after
> conquering a smallpox player) and two cities close to each other happen
> to be disbanded on the same turn. Generally, the settler formed from
> the first city will be disbanded when the second city is disbanded.
> Yes, I can check to see if that will occur, but that's what I consider
> obnoxious micromanagement.
> So, what I would rather see is an option where if any units would be
> disbanded, the city is not disbanded and a warning message is generated.
I agree.
Raimar
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