[Freeciv-Dev] Re: (PR#6490) Do not lose gameloss units in huts
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[Freeciv-Dev] Re: (PR#6490) Do not lose gameloss units in huts |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Wed, 22 Oct 2003 08:54:30 -0700 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
On Tue, 21 Oct 2003, Raimar Falke wrote:
> On Sun, Oct 12, 2003 at 05:13:58AM -0700, Per I. Mathisen wrote:
> >
> > This patch prevents gameloss flagged units from dying when entering a hut.
> > I found this just too annoying when playtesting scenarios/patches that
> > used this flag.
>
> While this patch has already been applied I think that this was the
> wrong thing and it should be reverted.
>
> A gameloss unit is a gameloss unit is a gameloss unit. And if you use
> it for action which may be unhealthy for the unit like exploring you
> do this in your own risk.
The point of the game is to have *fun*, is it not? It is definitely not
fun to lose the entire *game* just because you stumbled your gameloss unit
into a hut.
But then, I always try to remember to turn off huts anyway, so I am not
going to cry rivers if you revert the patch ;)
- Per
- [Freeciv-Dev] Re: (PR#6490) Do not lose gameloss units in huts,
Per I. Mathisen <=
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