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[Freeciv-Dev] Re: (PR#6566) Re: Re: Barbarians

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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: (PR#6566) Re: Re: Barbarians
From: Christian Knoke <chrisk@xxxxxxxxx>
Date: Sun, 19 Oct 2003 18:50:08 +0200

On Sun, Oct 19, 2003 at 07:43:13AM -0700, Per I. Mathisen wrote:

> On Sun, 19 Oct 2003, Christian Knoke wrote:

> > When you play with normal AI players on the same continent from the
> > beginning, they have a good balance between aggressiveness and coordinated
> > settling and development, up to a certain point. When I play gen 1, I *have*
> > to see for my defence. That makes me think that normal AI can be a quite
> > good implementation for barbarians, more than the current one.
> 
> The current one is the normal AI, with a few shortcuts.

Yes, I know, please see other post.

> > Computer power shouldn't be the problem.
> 
> Oh? The AI is the single biggest consumer of CPU in the server by far. Are
> you saying that the end of turn delay is of no importance?

I'd say, pubserver is a bit weak ;)

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* Dear M$, I know your OS sucks, you really don't need to  *
* tell me 10 times a day ...                               *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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