freeciv-dev December 2002
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Last Modified: Tue Dec 31 20:53:39 2002
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December 09, 2002
- [Freeciv-Dev] (PR#2531) file_tile_sprite_array: add build_tile_data, Jason Short via RT, 23:58
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 22:28
- [Freeciv-Dev] (PR#2408) Problem with diagonal roads and rails, Jason Short via RT, 22:17
- [Freeciv-Dev] (PR#2530) Need Help With Custody Fight, Janisfamily@xxxxxxxxxxx via RT, 20:36
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, Anthony J. Stuckey, 19:15
- [Freeciv-Dev] (PR#2430) Nation popup show negative income, Jason Short via RT, 19:03
- [Freeciv-Dev] Re: (PR#2523) Error while compiling, Vasco Alexandre Da Silva Costa via RT, 19:03
- [Freeciv-Dev] Re: (PR#2516) introducing an enum citizen_type, Jason Short via RT, 18:35
- [Freeciv-Dev] Re: GTK critical, Vasco Alexandre Da Silva Costa, 18:32
- [Freeciv-Dev] Re: solaris warnings, Vasco Alexandre Da Silva Costa, 18:16
- [Freeciv-Dev] Re: (PR#2516) introducing an enum citizen_type, Rafa³ Bursig via RT, 18:09
- [Freeciv-Dev] Re: (PR#2505) Game end messages not translated, Jason Short via RT, 17:42
- [Freeciv-Dev] (PR#2529), WyseGuy@xxxxxxxxxxxxxx via RT, 16:31
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman via RT, 16:10
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Raimar Falke via RT, 15:28
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Raimar Falke via RT, 15:10
- [Freeciv-Dev] Re: GTK critical, Jason Short, 15:09
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Per I. Mathisen via RT, 15:05
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman via RT, 15:05
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Per I. Mathisen via RT, 14:44
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Raimar Falke via RT, 14:38
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman via RT, 14:36
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Raimar Falke via RT, 14:34
- [Freeciv-Dev] Re: (PR#2365) gui-gtk: free_sprite doesn't free mask, Raimar Falke via RT, 13:54
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Per I. Mathisen via RT, 13:53
- [Freeciv-Dev] Re: (PR#2525) Server memory leaks, Raimar Falke via RT, 13:52
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Per I. Mathisen via RT, 13:29
- [Freeciv-Dev] (PR#2365) gui-gtk: free_sprite doesn't free mask, Jason Short via RT, 13:22
- [Freeciv-Dev] Re: (PR#2525) Server memory leaks, Mike Kaufman via RT, 13:15
- [Freeciv-Dev] (PR#2528) Runtime warning, olafBuddenhagen@xxxxxx via RT, 13:10
- [Freeciv-Dev] Re: (PR#2525) Server memory leaks, Raimar Falke via RT, 13:08
- [Freeciv-Dev] GTK critical, Christian Knoke, 12:49
- [Freeciv-Dev] (PR#2527) solaris warnings, Per I. Mathisen via RT, 12:40
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman via RT, 12:34
- [Freeciv-Dev] Re: (PR#2525) Server memory leaks, Mike Kaufman via RT, 12:04
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Ben Webb via RT, 11:45
- [Freeciv-Dev] Re: (PR#2525) Server memory leaks, Raimar Falke via RT, 11:28
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Raimar Falke via RT, 11:26
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Ben Webb via RT, 11:19
- [Freeciv-Dev] Re: (PR#2516) introducing an enum citizen_type, Jason Short via RT, 11:08
- [Freeciv-Dev] Re: (PR#2333) Add function die(), Jason Short via RT, 10:59
- [Freeciv-Dev] unique improvements [was: incite cost patch], Mike Kaufman, 10:53
- [Freeciv-Dev] solaris warnings, Per I. Mathisen, 10:47
- [Freeciv-Dev] Re: (PR#2525) Server memory leaks, Mike Kaufman via RT, 10:45
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Piotr.Sulecki@xxxxxxxxxxxxx via RT, 10:42
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Reinier Post via RT, 10:36
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Reinier Post via RT, 10:31
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Reinier Post via RT, 10:30
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman via RT, 10:24
- [Freeciv-Dev] Re: (PR#2516) introducing an enum citizen_type, Rafa³ Bursig via RT, 10:23
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Per I. Mathisen via RT, 10:21
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Ben Webb via RT, 10:15
- [Freeciv-Dev] (PR#2526) LASER PRINTER, COPIER, & FAX SUPPLIES., print2002printprintnow@xxxxxxxxxxxxx via RT, 10:11
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Raimar Falke via RT, 10:09
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Mike Kaufman via RT, 09:53
- [Freeciv-Dev] Re: (PR#2516) introducing an enum citizen_type, Jason Short via RT, 07:59
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Ben Webb via RT, 06:30
- [Freeciv-Dev] (PR#2525) Server memory leaks, Raimar Falke via RT, 04:51
- [Freeciv-Dev] (PR#2524) ¯uªº¥i¥H°µ¡C, ªü©¾ via RT, 04:16
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, Raimar Falke, 04:15
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, Raimar Falke, 04:11
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, Christian Knoke, 03:57
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, Christian Knoke, 03:50
- [Freeciv-Dev] Re: (PR#2505) Game end messages not translated, ChrisK@xxxxxxxx via RT, 03:21
- [Freeciv-Dev] Re: (PR#2461) bool type already exists, Raimar Falke via RT, 03:09
- [Freeciv-Dev] Re: (PR#2461) bool type already exists, Raimar Falke, 03:08
- [Freeciv-Dev] Re: (PR#2333) Add function die(), Raimar Falke via RT, 03:03
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Raimar Falke via RT, 02:59
- [Freeciv-Dev] Re: (PR#2523) Error while compiling, Jason Short via RT, 02:20
- [Freeciv-Dev] (PR#2523) Error while compiling, Bernd Korz via RT, 02:07
- [Freeciv-Dev] (PR#2461) bool type already exists, Jason Short via RT, 02:02
- [Freeciv-Dev] (PR#2333) Add function die(), Jason Short via RT, 01:28
December 08, 2002
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Mike Kaufman via RT, 23:55
- [Freeciv-Dev] Re: (PR#2516) introducing an enum citizen_type, Jason Short via RT, 21:44
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 21:39
- [Freeciv-Dev] Re: (PR#2521) general effects framework, Vasco Alexandre Da Silva Costa via RT, 20:50
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Abort possibly infinite loop in ai_unit_rampage..., Ross W. Wetmore, 20:06
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Abort possibly infinite loop in ai_unit_rampage..., Ross W. Wetmore, 19:53
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Abort possibly infinite loop in ai_unit_rampage..., Per I. Mathisen, 19:48
- [Freeciv-Dev] (PR#2521) general effects framework, Mike Kaufman via RT, 18:46
- [Freeciv-Dev] Re: (PR#2505) Game end messages not translated, Jason Short via RT, 18:42
- [Freeciv-Dev] Re: core file on civserver, http://civserver.freeciv.org/games/83077, Ross W. Wetmore, 18:38
- [Freeciv-Dev] Re: core file on civserver, http://civserver.freeciv.org/games/83077, Per I. Mathisen, 17:44
- [Freeciv-Dev] (PR#2520) New metaserver, Vasco Alexandre Da Silva Costa via RT, 17:43
- [Freeciv-Dev] Re: core file on civserver, http://civserver.freeciv.org/games/83077, Per I. Mathisen, 17:39
- [Freeciv-Dev] Re: (PR#2518) ai reading from raw memory?, Per I. Mathisen via RT, 17:25
- [Freeciv-Dev] (PR#2519) Change AI handling of governments, Per I. Mathisen via RT, 17:17
- [Freeciv-Dev] Re: (PR#2518) ai reading from raw memory?, Raimar Falke via RT, 17:13
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, Raimar Falke, 17:09
- [Freeciv-Dev] Re: Buggy local options, Raimar Falke, 16:54
- [Freeciv-Dev] (PR#2518) ai reading from raw memory?, Mike Kaufman via RT, 16:41
- [Freeciv-Dev] Re: (PR#2508) increasing settlercost, Raimar Falke via RT, 16:32
- [Freeciv-Dev] Re: Buggy local options, Christian Knoke, 16:26
- [Freeciv-Dev] Re: Buggy local options, Christian Knoke, 16:20
- [Freeciv-Dev] Buggy local options, Christian Knoke, 16:07
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, Christian Knoke, 15:57
- [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 15:23
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 13:49
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, Christian Knoke, 13:15
- [Freeciv-Dev] Re: core file on civserver, http://civserver.freeciv.org/games/83077, Reinier Post, 13:13
- [Freeciv-Dev] Re: (PR#2514) Bug in default tileset, Reinier Post via RT, 13:11
- [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 13:10
- [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 12:57
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, Raimar Falke, 12:56
- [Freeciv-Dev] Re: (PR#2505) Game end messages not translated, ChrisK@xxxxxxxx via RT, 12:48
- [Freeciv-Dev] Re: (PR#2502) new savegames on 1.13.0, Raimar Falke via RT, 12:44
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, Raimar Falke, 12:38
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, Christian Knoke, 12:38
- [Freeciv-Dev] Re: (PR#2505) Game end messages not translated, Reinier Post via RT, 12:37
- [Freeciv-Dev] Re: (PR#2503) Starting position allocation, Reinier Post via RT, 12:31
- [Freeciv-Dev] Re: (PR#2502) new savegames on 1.13.0, Reinier Post via RT, 12:28
- [Freeciv-Dev] Re: Sound fx, Reinier Post, 12:19
- [Freeciv-Dev] Re: package_dumb_city and palaces, Raimar Falke, 12:17
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 12:12
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, rwetmore@xxxxxxxxxxxx via RT, 12:05
- [Freeciv-Dev] Re: core file on civserver, http://civserver.freeciv.org/games/83077, Ross W. Wetmore, 12:05
- [Freeciv-Dev] Re: ICS and corruption (waste), Ross W. Wetmore, 12:05
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, Christian Knoke, 11:47
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, Christian Knoke, 11:31
- [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 11:16
- [Freeciv-Dev] Re: package_dumb_city and palaces, Mike Kaufman, 11:01
- [Freeciv-Dev] Re: package_dumb_city and palaces, Raimar Falke, 10:33
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 10:15
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, Raimar Falke, 09:54
- [Freeciv-Dev] package_dumb_city and palaces, Mike Kaufman, 09:36
- [Freeciv-Dev] Re: (PR#2509) unification of update_map_canvas, Rafa³ Bursig via RT, 09:33
- [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 09:33
- [Freeciv-Dev] Re: (PR#2516) introducing an enum citizen_type, Mike Kaufman via RT, 09:12
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Mike Kaufman via RT, 09:10
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Davide Pagnin via RT, 09:09
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Davide Pagnin via RT, 08:42
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 08:05
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Per I. Mathisen via RT, 07:25
- [Freeciv-Dev] Re: (PR#2509) unification of update_map_canvas, Rafa³ Bursig via RT, 07:23
- [Freeciv-Dev] Re: (PR#2505) Game end messages not translated, ChrisK@xxxxxxxx via RT, 07:14
- [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 07:10
- [Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Save the attributes under a different name. ..., Raimar Falke, 07:06
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Raahul Kumar via RT, 06:54
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 06:47
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Raahul Kumar via RT, 06:38
- [Freeciv-Dev] Re: [FreeCiv-Cvs] rfalke: Save the attributes under a different name. ..., Christian Knoke, 06:36
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Davide Pagnin via RT, 06:23
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Davide Pagnin via RT, 06:04
- [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 05:55
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Per I. Mathisen via RT, 05:52
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Per I. Mathisen via RT, 05:44
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 05:26
- [Freeciv-Dev] (PR#2451) Grid drawn over flag., Jason Short via RT, 04:52
- [Freeciv-Dev] Re: (PR#2333) Add function die(), Raimar Falke via RT, 04:32
- [Freeciv-Dev] Re: (PR#2516) introducing an enum citizen_type, Raimar Falke via RT, 04:16
- [Freeciv-Dev] different iso drawing algorithms, Jason Short, 04:12
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Thomas Strub via RT, 04:05
- [Freeciv-Dev] Re: (PR#2516) introducing an enum citizen_type, Jason Short via RT, 03:23
- [Freeciv-Dev] Re: (PR#2516) introducing an enum citizen_type, Raimar Falke via RT, 03:10
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Raimar Falke via RT, 02:55
- [Freeciv-Dev] Re: (PR#2505) Game end messages not translated, Jason Short via RT, 02:33
- [Freeciv-Dev] (PR#2517) NEFEXPO.03 International, Azerbaijan, azerbaijan@xxxxxxxxxxxxxx via RT, 01:58
December 07, 2002
- [Freeciv-Dev] (PR#2516) introducing an enum citizen_type, Jason Short via RT, 23:55
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Mike Kaufman via RT, 22:41
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Raahul Kumar via RT, 21:00
- [Freeciv-Dev] Re: ICS and corruption (waste), Raahul Kumar, 20:46
- [Freeciv-Dev] Re: (PR#2510) Display problem when map narrower than screen, Raimar Falke via RT, 17:24
- [Freeciv-Dev] Re: (PR#2509) unification of update_map_canvas, Jason Short via RT, 17:14
- [Freeciv-Dev] Re: (PR#2493) Flag shown for empty city, Jason Short via RT, 16:59
- [Freeciv-Dev] Re: core file on civserver, http://civserver.freeciv.org/games/83077, Per I. Mathisen, 16:45
- [Freeciv-Dev] (PR#2515) work from home, work@xxxxxxxxxxx via RT, 16:07
- [Freeciv-Dev] core file on civserver, http://civserver.freeciv.org/games/83077, freeciv, 15:58
- [Freeciv-Dev] (PR#2514) Bug in default tileset, Guest via RT, 15:34
- [Freeciv-Dev] Re: Fight visualization in 1.14 BETA, Christian Knoke, 14:58
- [Freeciv-Dev] Re: (PR#2493) Flag shown for empty city, ChrisK@xxxxxxxx via RT, 14:47
- [Freeciv-Dev] Re: (PR#2493) Flag shown for empty city, Mike Kaufman via RT, 14:13
- [Freeciv-Dev] Re: (PR#2493) Flag shown for empty city, ChrisK@xxxxxxxx via RT, 13:56
- [Freeciv-Dev] (PR#2513) Movepoints of defending ships, Thomas Strub via RT, 12:46
- [Freeciv-Dev] Re: (PR#2290) [rff] onsetwar, Thomas Strub, 12:19
- [Freeciv-Dev] Re: (PR#2290) [rff] onsetwar, Thomas Strub via RT, 12:19
- [Freeciv-Dev] (PR#2511) Display problem when map narrower than screen, Guest via RT, 11:31
- [Freeciv-Dev] (PR#2510) Display problem when map narrower than screen, Guest via RT, 11:29
- [Freeciv-Dev] Re: (PR#2493) Flag shown for empty city, Gregory Berkolaiko via RT, 10:24
- [Freeciv-Dev] Re: (PR#2493) Flag shown for empty city, ChrisK@xxxxxxxx via RT, 09:15
- [Freeciv-Dev] Re: (PR#2505) Game end messages not translated, ChrisK@xxxxxxxx via RT, 09:15
- [Freeciv-Dev] Re: (PR#2509) unification of update_map_canvas, Rafa³ Bursig via RT, 07:06
- [Freeciv-Dev] Re: ICS and corruption (waste), Per I. Mathisen, 06:48
- [Freeciv-Dev] ICS and corruption (waste), Gregory Berkolaiko, 06:32
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Thomas Strub via RT, 05:03
- [Freeciv-Dev] Re: (PR#2392) Occupied flag isn't removed if the city gets empty, Raimar Falke via RT, 05:00
- [Freeciv-Dev] Re: (PR#2493) Flag shown for empty city, Raimar Falke via RT, 05:00
- [Freeciv-Dev] Re: (PR#2502) new savegames on 1.13.0, Raimar Falke via RT, 04:33
- [Freeciv-Dev] Re: (PR#2502) new savegames on 1.13.0, Jason Short via RT, 03:52
- [Freeciv-Dev] Re: (PR#2502) new savegames on 1.13.0, Raimar Falke via RT, 03:43
- [Freeciv-Dev] Re: (PR#2505) Game end messages not translated, Jason Short via RT, 00:07
- [Freeciv-Dev] Re: Changed AI behaviour in 1.14 BETA, Ross W. Wetmore, 00:01
December 06, 2002
- [Freeciv-Dev] (PR#2509) unification of update_map_canvas, Jason Short via RT, 21:06
- [Freeciv-Dev] Re: (PR#2503) Starting position allocation, kayeats@xxxxxxxxxxxxxxxxxxxxxxxxx via RT, 18:25
- [Freeciv-Dev] (PR#2508) increasing settlercost, Thomas Strub via RT, 18:20
- [Freeciv-Dev] (PR#2506) GTK2 worklist window, Vasco Alexandre da Silva Costa via RT, 17:56
- [Freeciv-Dev] (PR#2406) In help, Rivers are indexed under mountains, Vasco Alexandre da Silva Costa via RT, 17:51
- [Freeciv-Dev] (PR#2403) Popup items with slash won't translate, Vasco Alexandre da Silva Costa via RT, 17:41
- [Freeciv-Dev] Re: (PR#2503) Starting position allocation, aas02101@xxxxxxxxxxxxxxxxxx via RT, 17:36
- [Freeciv-Dev] Re: (PR#2502) new savegames on 1.13.0, Jason Short via RT, 17:27
- [Freeciv-Dev] (PR#2507) incite cost patch, Per I. Mathisen via RT, 17:27
- [Freeciv-Dev] Re: (PR#2502) new savegames on 1.13.0, Raimar Falke via RT, 17:24
- [Freeciv-Dev] New metaserver small patch #2, Vasco Alexandre Da Silva Costa, 17:18
- [Freeciv-Dev] (PR#2365) gui-gtk: free_sprite doesn't free mask, Raimar Falke via RT, 16:33
- [Freeciv-Dev] (PR#2506) GTK2 worklist window, Raimar Falke via RT, 16:21
- [Freeciv-Dev] ai games are hanging..., Mike Kaufman, 15:29
- [Freeciv-Dev] Re: (PR#2503) Starting position allocation, kayeats@xxxxxxxxxxxxxxxxxxxxxxxxx via RT, 15:11
- [Freeciv-Dev] (PR#2505) Game end messages not translated, ChrisK@xxxxxxxx via RT, 15:06
- [Freeciv-Dev] Re: (PR#2466) Display of city revolt state deferred, ChrisK@xxxxxxxx via RT, 13:54
- [Freeciv-Dev] Re: (PR#2503) Starting position allocation, Per I. Mathisen via RT, 13:16
- [Freeciv-Dev] core file on civserver, http://civserver.freeciv.org/games/83041, freeciv, 12:19
- [Freeciv-Dev] (PR#2504) toner cartridges, vertexsupply@xxxxxxxxxxxx via RT, 12:12
- [Freeciv-Dev] (PR#2503) Starting position allocation, Gregory Berkolaiko via RT, 11:39
- [Freeciv-Dev] Re: (PR#2502) new savegames on 1.13.0, Raimar Falke via RT, 07:41
- [Freeciv-Dev] Re: (PR#2499) Suggestion: Borders, Ben Webb via RT, 05:47
- [Freeciv-Dev] Re: (PR#2493) Flag shown for empty city, Raimar Falke via RT, 05:42
- [Freeciv-Dev] Re: Working on the client side AI, Raimar Falke, 05:40
- [Freeciv-Dev] Re: (PR#2493) Flag shown for empty city, ChrisK@xxxxxxxx via RT, 05:29
- [Freeciv-Dev] Re: Fight visualization in 1.14 BETA, Christian Knoke, 03:56
- [Freeciv-Dev] Re: (PR#2495) new setup citizens sprites procedure., Rafa³ Bursig via RT, 03:52
- [Freeciv-Dev] (PR#2502) new savegames on 1.13.0, ChrisK@xxxxxxxx via RT, 03:48
- [Freeciv-Dev] Re: (PR#2496) acces to sprite hash_table outside tilespec.c, Rafa³ Bursig via RT, 03:43
- [Freeciv-Dev] (PR#2414) tileset font problems, Jason Short via RT, 03:10
- [Freeciv-Dev] Re: (PR#2490) unification of get_citizen_sprite, Jason Short via RT, 02:50
- [Freeciv-Dev] Re: (PR#2493) Flag shown for empty city, ChrisK@xxxxxxxx via RT, 02:48
- [Freeciv-Dev] Re: Fight visualization in 1.14 BETA, Christian Knoke, 02:47
- [Freeciv-Dev] Re: (PR#2501) Fixing Compile problems, Jason Short via RT, 02:33
- [Freeciv-Dev] (PR#2501) Fixing Compile problems, Raahul Kumar via RT, 02:16
- [Freeciv-Dev] (PR#2430) Nation popup show negative income, Jason Short via RT, 02:07
December 05, 2002
- [Freeciv-Dev] (PR#2437) new graphics: improvements and technology, Jason Short via RT, 23:12
- [Freeciv-Dev] (PR#2495) new setup citizens sprites procedure., Jason Short via RT, 22:37
- [Freeciv-Dev] (PR#2496) acces to sprite hash_table outside tilespec.c, Jason Short via RT, 22:33
- [Freeciv-Dev] (PR#2493) Flag shown for empty city, Jason Short via RT, 20:14
- [Freeciv-Dev] Re: (PR#2487) Wishlist: Selling wonders, Jason Short via RT, 20:10
- [Freeciv-Dev] Re: Working on the client side AI, Anthony J. Stuckey, 19:49
- [Freeciv-Dev] Re: (PR#2487) Wishlist: Selling wonders, Anthony J. Stuckey via RT, 19:44
- [Freeciv-Dev] Re: Changed AI behaviour in 1.14 BETA, Anthony J. Stuckey, 19:39
- [Freeciv-Dev] (PR#2499) Suggestion: Borders, Guest via RT, 18:49
- [Freeciv-Dev] (PR#2497) compile fixes + GUITheme/City Icons load by Specfiles, Rafa³ Bursig via RT, 18:23
- [Freeciv-Dev] (PR#2498) $$ CASINO !!!, CASINO DIITROYA !!! via RT, 18:17
- [Freeciv-Dev] Re: Fight visualization in 1.14 BETA, Jason Short, 17:06
- [Freeciv-Dev] (PR#2496) acces to sprite hash_table outside tilespec.c, Rafa³ Bursig via RT, 16:56
- [Freeciv-Dev] (PR#2495) new setup citizens sprites procedure., Rafa³ Bursig via RT, 16:45
- [Freeciv-Dev] Re: (PR#2490) unification of get_citizen_sprite, Jason Short via RT, 14:25
- [Freeciv-Dev] Fight visualization in 1.14 BETA, Christian Knoke, 14:07
- [Freeciv-Dev] (PR#2493) Flag shown for empty city, ChrisK@xxxxxxxx via RT, 14:04
- [Freeciv-Dev] Re: Working on the client side AI, Per I. Mathisen, 12:17
- [Freeciv-Dev] Working on the client side AI, Guillermo López Alejos, 12:06
- [Freeciv-Dev] Re: (PR#2487) Wishlist: Selling wonders, ChrisK@xxxxxxxx via RT, 08:54
- [Freeciv-Dev] Re: Advice re making building respect effects in rulesets, Ben Webb, 08:14
- [Freeciv-Dev] Re: (PR#2414) tileset font problems, Reinier Post via RT, 07:35
- [Freeciv-Dev] Re: Sound fx, Reinier Post, 07:31
- [Freeciv-Dev] Re: (PR#2490) unification of get_citizen_sprite, Raimar Falke via RT, 05:48
- [Freeciv-Dev] Re: (PR#2415) autoattack patch, Greg Wooledge, 05:45
- [Freeciv-Dev] Re: Changed AI behaviour in 1.14 BETA, Per I. Mathisen, 05:39
- [Freeciv-Dev] (PR#2492) ¿ï¾ÜÁo©ú»´ÃPªº¤u§@, shin0858@xxxxxxxxxx via RT, 05:29
- [Freeciv-Dev] (PR#2491) Increase your Penis size: in just weeks, Bill Oxin via RT, 02:51
- [Freeciv-Dev] RFC: citizens and citizen sprites, Jason Short, 02:10
- [Freeciv-Dev] (PR#2490) unification of get_citizen_sprite, Jason Short via RT, 01:40
- [Freeciv-Dev] Re: (PR#2484) Xaw client colour allocation patch, Jason Short via RT, 00:30
- [Freeciv-Dev] Re: (PR#2487) Wishlist: Selling wonders, Anthony J. Stuckey via RT, 00:05
- [Freeciv-Dev] Re: (PR#2484) Xaw client colour allocation patch, Anthony J. Stuckey via RT, 00:01
- [Freeciv-Dev] Re: (PR#2484) Xaw client colour allocation patch, Anthony J. Stuckey, 00:00
December 04, 2002
- [Freeciv-Dev] Re: Advice re making building respect effects in rulesets, Mike Kaufman, 23:59
- [Freeciv-Dev] (PR#2489) angry citizens aren't shown, Jason Short via RT, 22:57
- [Freeciv-Dev] (PR#2486) Civ 2 Style Waste, Raahul Kumar via RT, 22:44
- [Freeciv-Dev] do angry citizens work?, Jason Short, 22:01
- [Freeciv-Dev] Re: (PR#2414) tileset font problems, Anthony J. Stuckey via RT, 21:49
- [Freeciv-Dev] Re: (PR#2415) autoattack patch, Per I. Mathisen via RT, 20:26
- [Freeciv-Dev] (PR#2488) ¤½Â¾Ãø¦Ò,¤u§@Ãø§ä,·í¦ÑÁóªO³Ì¦n, ¤¦¥§ via RT, 18:15
- [Freeciv-Dev] Re: (PR#2464) patch: restrict techs by nation, Raimar Falke via RT, 17:24
- [Freeciv-Dev] Re: (PR#2464) patch: restrict techs by nation, Per I. Mathisen via RT, 16:52
- [Freeciv-Dev] Re: (PR#2464) patch: restrict techs by nation, Jason Short via RT, 16:45
- [Freeciv-Dev] Re: (PR#2484) Xaw client colour allocation patch, Vasco Alexandre Da Silva Costa via RT, 16:24
- [Freeciv-Dev] Re: (PR#2484) Xaw client colour allocation patch, Vasco Alexandre Da Silva Costa, 16:24
- [Freeciv-Dev] Re: (PR#2464) patch: restrict techs by nation, Raimar Falke via RT, 15:13
- [Freeciv-Dev] Re: (PR#2464) patch: restrict techs by nation, Per I. Mathisen via RT, 14:27
- [Freeciv-Dev] Re: compiling the SDL client, Raimar Falke, 13:45
- [Freeciv-Dev] Re: compiling the SDL client, Jason Short, 13:32
- [Freeciv-Dev] Re: (PR#2464) patch: restrict techs by nation, Raimar Falke via RT, 13:31
- [Freeciv-Dev] Re: (PR#2464) patch: restrict techs by nation, Per I. Mathisen via RT, 12:55
- [Freeciv-Dev] (PR#2487) Wishlist: Selling wonders, ChrisK@xxxxxxxx via RT, 11:14
- [Freeciv-Dev] (PR#2486) Civ 2 Style Waste, Raahul Kumar via RT, 10:09
- [Freeciv-Dev] Re: (PR#2415) autoattack patch, Thomas Strub via RT, 07:21
- [Freeciv-Dev] Re: (PR#2415) autoattack patch, Thomas Strub, 07:20
- [Freeciv-Dev] Re: Improvements in dithering, Raimar Falke, 05:40
- [Freeciv-Dev] Changed AI behaviour in 1.14 BETA, Christian Knoke, 05:39
- [Freeciv-Dev] Re: compiling the SDL client, Raimar Falke, 05:22
- [Freeciv-Dev] Re: (PR#2476) myrand does the wrong thing, Raimar Falke via RT, 04:42
- [Freeciv-Dev] Re: (PR#2484) Xaw client colour allocation patch, Reinier Post via RT, 03:41
- [Freeciv-Dev] Re: (PR#2481) Update docu to use PNG, Reinier Post via RT, 03:24
- [Freeciv-Dev] Re: (PR#2458) Incomplete error message, Reinier Post via RT, 03:17
- [Freeciv-Dev] Re: Improvements in dithering, Jason Short, 03:02
- [Freeciv-Dev] compiling the SDL client, Jason Short, 01:50
December 03, 2002
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