[Freeciv-Dev] Re: (PR#2507) incite cost patch
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Ave!
> Per has a patch to allow a "unique" flag for improvement types.
> This is exactly what you want. I think it can also be used for wonders
> (but the unicity is different for them).
Civ3 has something called "small wonders". They work more or less like a
cross between great wonders and a palace: they are unique nation-wide,
not world-wide, their creation is not broadcasted and any nation can
have their owns. The difference is that you can't rebuild a destroyed
small wonder; you can rebuild a destroyed palace.
Regards,
Piotr Sulecki.
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Per I. Mathisen via RT, 2002/12/08
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Mike Kaufman via RT, 2002/12/08
- Message not available
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Ben Webb via RT, 2002/12/09
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Mike Kaufman via RT, 2002/12/09
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Raimar Falke via RT, 2002/12/09
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Ben Webb via RT, 2002/12/09
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Reinier Post via RT, 2002/12/09
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Reinier Post via RT, 2002/12/09
- [Freeciv-Dev] Re: (PR#2507) incite cost patch,
Piotr.Sulecki@xxxxxxxxxxxxx via RT <=
- [Freeciv-Dev] unique improvements [was: incite cost patch], Mike Kaufman, 2002/12/09
- Message not available
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Reinier Post via RT, 2002/12/09
[Freeciv-Dev] Re: (PR#2507) incite cost patch, Per I. Mathisen via RT, 2002/12/08
[Freeciv-Dev] Re: (PR#2507) incite cost patch, Raahul Kumar via RT, 2002/12/08
[Freeciv-Dev] Re: (PR#2507) incite cost patch, Raahul Kumar via RT, 2002/12/08
[Freeciv-Dev] Re: (PR#2507) incite cost patch, Per I. Mathisen via RT, 2002/12/08
[Freeciv-Dev] Re: (PR#2507) incite cost patch, rwetmore@xxxxxxxxxxxx via RT, 2002/12/08
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