[Freeciv-Dev] Re: (PR#2507) incite cost patch
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On Mon, Dec 09, 2002 at 07:53:16AM -0800, Mike Kaufman via RT wrote:
> what is a capital other than simply a "Capital_City" effect?
A city with an improvement that has the "Palace effect", I'd say.
For now, a city with a palace.
> and do you propose to create an option for unique effects?
Per has a patch to allow a "unique" flag for improvement types.
This is exactly what you want. I think it can also be used for wonders
(but the unicity is different for them).
--
Reinier
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Per I. Mathisen via RT, 2002/12/08
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Mike Kaufman via RT, 2002/12/08
- Message not available
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Ben Webb via RT, 2002/12/09
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Mike Kaufman via RT, 2002/12/09
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Raimar Falke via RT, 2002/12/09
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Ben Webb via RT, 2002/12/09
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Reinier Post via RT, 2002/12/09
- [Freeciv-Dev] Re: (PR#2507) incite cost patch,
Reinier Post via RT <=
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Piotr.Sulecki@xxxxxxxxxxxxx via RT, 2002/12/09
- [Freeciv-Dev] unique improvements [was: incite cost patch], Mike Kaufman, 2002/12/09
- Message not available
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Reinier Post via RT, 2002/12/09
[Freeciv-Dev] Re: (PR#2507) incite cost patch, Per I. Mathisen via RT, 2002/12/08
[Freeciv-Dev] Re: (PR#2507) incite cost patch, Raahul Kumar via RT, 2002/12/08
[Freeciv-Dev] Re: (PR#2507) incite cost patch, Raahul Kumar via RT, 2002/12/08
[Freeciv-Dev] Re: (PR#2507) incite cost patch, Per I. Mathisen via RT, 2002/12/08
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