[Freeciv-Dev] Re: (PR#2507) incite cost patch
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On Mon, Dec 09, 2002 at 04:30:02AM -0800, Ben Webb via RT wrote:
> On Sun, Dec 08, 2002 at 03:44:45AM -0800, Per I. Mathisen via RT wrote:
> > On Sat, 7 Dec 2002, Mike Kaufman via RT wrote:
> > > considering that a modpack could have multiple capital cities, and I
> > > suppose you want the minimum distance, this could get ugly...
> >
> > Multiple capitals is not supported by any code as of yet. I see no reason
> > to start here.
>
> impr-gen doesn't support multiple capitals either, BTW. There are just
> too many bits of code to fiddle with, and I didn't think it was worth it
> at the time.
what is a capital other than simply a "Capital_City" effect? and do you
propose to create an option for unique effects? this certainly can be done
and shouldn't be that hard, but a modpack writer is not beholden to use it
with the Capital_City effect. In this case, we can either look for all
Capital_City effects and do "something" if we find more than one or simply
look for the first one and use it. The latter case certainly uses less
code, but will give unforeseen results unless documented properly...
-mike
[Freeciv-Dev] Re: (PR#2507) incite cost patch, Per I. Mathisen via RT, 2002/12/08
[Freeciv-Dev] Re: (PR#2507) incite cost patch, Raahul Kumar via RT, 2002/12/08
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