[Freeciv-Dev] Re: (PR#2507) incite cost patch
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On Sat, Dec 07, 2002 at 07:00:33PM -0800, Raahul Kumar via RT wrote:
> --- "Per I. Mathisen via RT" <rt@xxxxxxxxxxxxxx> wrote:
>
> > if (city_got_building(pcity, B_PALACE)) {
> > - incite_revolt_cost = INCITE_IMPOSSIBLE_COST;
> > - } else {
> > - incite_revolt_cost = city_owner(pcity)->economic.gold + 1000;
> > - capital = find_palace(city_owner(pcity));
> > - if (capital) {
> > - int tmp = map_distance(capital->x, capital->y, pcity->x, pcity->y);
> > - dist = MIN(32, tmp);
> > + return INCITE_IMPOSSIBLE_COST;
> > + }
>
> You need a Civ 2 compatability option. Hah! See how it feel when you're on the
> receiving end ; ) .
I don't know how the civII algorithm is. Think when we have the correct
algorithm we can include it.
> > + if (city_celebrating(pcity)) {
> > + cost *= 2;
> > + }
>
> This is a bad idea. You should have return INCITE_IMPOSSIBLE_COST here.
> It makes no sense. All the citizens are happy with your rule, yet they will
> revolt for sufficient cash.
It's no change against the current situation.
But both solutions are possible.
> I defy you to provide one real life example of this effect. No amount of cash
> will subvert a city unless there are people unhappy with the current regime.
People are stupid. And if you say them that it will be better when they
change they will do it ...
Thomas
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Per I. Mathisen via RT, 2002/12/08
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Mike Kaufman via RT, 2002/12/08
- Message not available
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Ben Webb via RT, 2002/12/09
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Mike Kaufman via RT, 2002/12/09
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Raimar Falke via RT, 2002/12/09
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Ben Webb via RT, 2002/12/09
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Reinier Post via RT, 2002/12/09
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Reinier Post via RT, 2002/12/09
- [Freeciv-Dev] Re: (PR#2507) incite cost patch, Piotr.Sulecki@xxxxxxxxxxxxx via RT, 2002/12/09
- [Freeciv-Dev] unique improvements [was: incite cost patch], Mike Kaufman, 2002/12/09
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