[Freeciv-Dev] Re: (PR#2507) incite cost patch
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On Mon, Dec 09, 2002 at 08:09:04AM -0800, Raimar Falke via RT wrote:
> On Mon, Dec 09, 2002 at 07:53:16AM -0800, Mike Kaufman via RT wrote:
> > what is a capital other than simply a "Capital_City" effect? and do you
> > propose to create an option for unique effects?
No. There's no reason why it couldn't be done, but I don't have the time
or inclination to do it myself. In the case of Capital_City, building an
improvement which confers that effect destroys others that cause the
same effect, so it is effectively unique.
> I'm sure this list isn't complete. Usage of capital:
> 1) to calculate a distance (bribing, corruption, waste, ...)
> 2) loosing the spaceship
>
> For the first case the nearest palace would do the job. I'm not sure
> how you define the semantics for the second case if you allow multiple
> capitals.
3) Would civil war be triggered on the capture of one capital, or of all
capitals, or what? It isn't _that_ simple.
Ben
--
ben@xxxxxxxxxxxxxxxxxxxxxx http://bellatrix.pcl.ox.ac.uk/~ben/
"Excellent!" I [Dr Watson] cried. "Elementary," said he [Holmes].
- Sir Arthur Conan Doyle
[Freeciv-Dev] Re: (PR#2507) incite cost patch, Per I. Mathisen via RT, 2002/12/08
[Freeciv-Dev] Re: (PR#2507) incite cost patch, Raahul Kumar via RT, 2002/12/08
[Freeciv-Dev] Re: (PR#2507) incite cost patch, Raahul Kumar via RT, 2002/12/08
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