[Freeciv-Dev] Re: (PR#2507) incite cost patch
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
undisclosed-recipients:; |
Subject: |
[Freeciv-Dev] Re: (PR#2507) incite cost patch |
From: |
"Per I. Mathisen via RT" <rt@xxxxxxxxxxxxxx> |
Date: |
Mon, 9 Dec 2002 08:21:04 -0800 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
On Mon, 9 Dec 2002, Ben Webb via RT wrote:
> > I'm sure this list isn't complete. Usage of capital:
> >1) to calculate a distance (bribing, corruption, waste, ...)
Find closest capital.
> >2) loosing the spaceship
If losing one capital.
> 3) Would civil war be triggered on the capture of one capital, or of all
> capitals, or what? It isn't _that_ simple.
If losing one capital.
Building multiple capitals (if this is allowed) will have enormous
benefits (on corruption/waste/incite). The two above would also make it a
dangerous option.
- Per
- [Freeciv-Dev] unique improvements [was: incite cost patch], (continued)
[Freeciv-Dev] Re: (PR#2507) incite cost patch, Per I. Mathisen via RT, 2002/12/08
[Freeciv-Dev] Re: (PR#2507) incite cost patch, Raahul Kumar via RT, 2002/12/08
[Freeciv-Dev] Re: (PR#2507) incite cost patch, Raahul Kumar via RT, 2002/12/08
[Freeciv-Dev] Re: (PR#2507) incite cost patch, Per I. Mathisen via RT, 2002/12/08
[Freeciv-Dev] Re: (PR#2507) incite cost patch, rwetmore@xxxxxxxxxxxx via RT, 2002/12/08
[Freeciv-Dev] Re: (PR#2507) incite cost patch,
Per I. Mathisen via RT <=
[Freeciv-Dev] Re: (PR#2507) incite cost patch, Per I. Mathisen via RT, 2002/12/15
|
|