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[Freeciv-Dev] Re: (PR#2507) incite cost patch
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[Freeciv-Dev] Re: (PR#2507) incite cost patch

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Subject: [Freeciv-Dev] Re: (PR#2507) incite cost patch
From: "Per I. Mathisen via RT" <rt@xxxxxxxxxxxxxx>
Date: Mon, 9 Dec 2002 08:21:04 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, 9 Dec 2002, Ben Webb via RT wrote:
> > I'm sure this list isn't complete. Usage of capital:
> >1) to calculate a distance (bribing, corruption, waste, ...)

Find closest capital.

> >2) loosing the spaceship

If losing one capital.

> 3) Would civil war be triggered on the capture of one capital, or of all
> capitals, or what? It isn't _that_ simple.

If losing one capital.

Building multiple capitals (if this is allowed) will have enormous
benefits (on corruption/waste/incite). The two above would also make it a
dangerous option.

  - Per




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