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[Freeciv-Dev] Re: (PR#2507) incite cost patch
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[Freeciv-Dev] Re: (PR#2507) incite cost patch

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2507) incite cost patch
From: "Reinier Post via RT" <rt@xxxxxxxxxxxxxx>
Date: Mon, 9 Dec 2002 08:36:29 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, Dec 09, 2002 at 05:30:03PM +0100, rp wrote:
> On Mon, Dec 09, 2002 at 07:53:16AM -0800, Mike Kaufman via RT wrote:
> 
> > what is a capital other than simply a "Capital_City" effect?
> 
> A city with an improvement that has the "Palace effect", I'd say.
> For now, a city with a palace.
> 
> > and do you propose to create an option for unique effects?
> 
> Per has a patch to allow a "unique" flag for improvement types.

Per corrects me: it is for unit types.

> This is exactly what you want.  I think it can also be used for wonders
> (but the unicity is different for them).

When Per told me about it, I imagined improvements to be defined as units
with 0 movement.   But that may be a leap too far, and there is no code for it.

-- 
Reinier



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