[Freeciv-Dev] Re: package_dumb_city and palaces
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sun, Dec 08, 2002 at 09:36:34AM -0600, Mike Kaufman wrote:
>
> surely I'm not reading this correctly...
>
> It's true that everytime you get a short_city packet, you are informed if
> the enemy city is the capital??? If so, why and where do you access this
> information in the client?
>
> server/citytools.c:1394
>
> if (pcity && pcity->id == pdcity->id && city_got_building(pcity,
> B_PALACE))
> packet->capital = TRUE;
> else
> packet->capital = FALSE;
From client/gui-gtk/inteldlg.c:intel_create_dialog()
pcity = find_palace(p);
my_snprintf(buf, sizeof(buf), _("Capital: %s"),
(!pcity)?_("(Unknown)"):pcity->name);
This is the one which did first come to mind.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Many of my assistants were fans of Tolkien, who wrote 'Lord of the Rings'
and a number of other children's stories for adults. The first character
alphabet that was programmed for my plotter was Elvish rather than Latin."
-- from SAIs "life as a computer for a quarter of a century"
|
|