[Freeciv-Dev] Re: different iso drawing algorithms
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sun, Dec 08, 2002 at 04:29:57PM +0100, Rafa³ Bursig wrote:
> >> >> If you want have partial acces to pixel ( first metod )you must
> >> >> uncompres sprite and then read those pixels.
> >> >
> >> >It wouldn't matter if SDL supports a mask as a clipping
> >> >object. However it looks like it only support rectangulars.
> >> >
> >> Yes but that isn't problem here.
> >> If you want use that compresion all direct acces to pixels force
> >> decompess sequence.
> >> And when you want get only part of pixels ( clipping rect mask )
> >from
> >> sprite you must done directly acces.
> >>
> >> SDL can support both metod but IMO secound has better performance
> >> becouse can use RLEACCEL.
> >
> >Can you qualify this? How much time do you need for a complete map
> >canvas redraw if you use RLEACCEL and how without?
> >
> I make some test on END_GAME_STATE ( see entire map without irrigation
> , road ,units , cities and FOG !!)
> I disable dithering becouse for now it work with pixel acces and we
> want see how fast is RLE
>
> I have special function to draw entire screen map ( draw only main tile
> sprites ).
> Map screen has 640x480 pixels
>
> Normal :
> Redraw time = 87, 90, 88, 93, 97, 91 ms
> Flush_fullscreen time : 7 ~ 23 ms
>
> RLE :
> Redraw time = 53, 61, 56, 60, 59, 48 ms
> Flush_fullscreen time : 7 ~ 19 ms
Am I right that you can't use RLE if you draw the irrigation, road,
units, cities and FOG because these sprites have transparent pixels.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"If at first you don't succeed... well so much for skydiving."
- [Freeciv-Dev] different iso drawing algorithms, Jason Short, 2002/12/08
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/08
- Message not available
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/08
- [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 2002/12/08
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/08
- [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 2002/12/08
- [Freeciv-Dev] Re: different iso drawing algorithms,
Raimar Falke <=
- [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 2002/12/08
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/08
- [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 2002/12/08
- [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 2002/12/08
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/08
- [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 2002/12/08
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/08
[Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/11
|
|