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[Freeciv-Dev] Re: different iso drawing algorithms
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[Freeciv-Dev] Re: different iso drawing algorithms

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To: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Cc: "freeciv-dev@xxxxxxxxxxx" <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: different iso drawing algorithms
From: Rafa³ Bursig <bursig@xxxxxxxxx>
Date: Sun, 8 Dec 2002 22:20:14 +0100

Map screen has 800x600 pixels
RLE :
Redraw time = 93, 103, 91, 92, 98, 87 ms
Flush_fullscreen time :  ~ 24 ms

P233MMX

I think that there could be thirt metod.
For now all basic terrain tile are normall store in memory and gtk/gtk2/mui draw them partial to screen but when we can break each tile into 4 rectangular parts (a,b,c,d) and store those parts in memory insted one terrain tille. Drawing will be take normaly with little change that parts will be separate sprites ( we don't make direct acces to pixels or use mask ). SDLClient can use RLE on this parts.

Rafal


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