[Freeciv-Dev] Re: different iso drawing algorithms
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Map screen has 800x600 pixels
RLE :
Redraw time = 93, 103, 91, 92, 98, 87 ms
Flush_fullscreen time :  ~ 24 ms
P233MMX
I think that there could be thirt metod.
 For now all basic terrain tile are normall store in memory and 
gtk/gtk2/mui draw them partial to screen but when we can break each 
tile into 4 rectangular parts (a,b,c,d) and store those parts in memory 
insted one terrain tille. Drawing will be take normaly with little 
change that parts will be separate sprites ( we don't make direct acces 
to pixels or use mask ). SDLClient can use RLE on this parts.
Rafal
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drawing2.png 
Description: PNG image 
 
- [Freeciv-Dev] Re: different iso drawing algorithms, (continued)
- Message not available
 - [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/08
 - [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 2002/12/08
 - [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/08
 - [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 2002/12/08
 - [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/08
 - [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 2002/12/08
 - [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/08
 - [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 2002/12/08
 
- [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 2002/12/08
 
    
- [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/08
 - [Freeciv-Dev] Re: different iso drawing algorithms,
Rafa³ Bursig <=
 - [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/08
 
 
[Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/11
- [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 2002/12/11
- [Freeciv-Dev] Re: different iso drawing algorithms, Jason Short, 2002/12/11
 - [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 2002/12/12
 - [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/12
 - [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 2002/12/12
 - [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/12
 - [Freeciv-Dev] Re: different iso drawing algorithms, Rafa³ Bursig, 2002/12/12
 - [Freeciv-Dev] Re: different iso drawing algorithms, Raimar Falke, 2002/12/12
 
  
 
 
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