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[Freeciv-Dev] Re: [RFC][Patch] Unit agents

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To: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [RFC][Patch] Unit agents
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Sun, 8 Dec 2002 18:20:31 +0100

On Sun, Dec 08, 2002 at 04:37:24PM +0100, Raimar Falke wrote:
> 
> Attached is another snapshot. Changes to the previous version are:
>  - town management agents (TMA), this agent has currently only hack
>  status. It will check if there is work for an extra settler and will
>  build one as fast as possible using CMA.
>  - master, it will set the cities under TMA and the units under SMA or
>  EA. 
>  - turn done agent. It will press the turn done button 50 turns and so
>  give a continuous game play.
> 
> This snapshot does the step from a helpers-only human-supporting to a
> very small and stupid but self-contained AI.

srv_main.c: In function `end_turn':
srv_main.c:515: parse error before `int'
srv_main.c:525: `total' undeclared (first use in this function)
srv_main.c:525: (Each undeclared identifier is reported only once
srv_main.c:525: for each function it appears in.)
make[2]: *** [srv_main.o] Error 1
make[2]: Leaving directory /home/chris/freeciv/patched/agents2/server'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory /home/chris/freeciv/patched/agents2'
make: *** [all-recursive-am] Error 2

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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