[Freeciv-Dev] Re: [RFC][Patch] Unit agents
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On Mon, Dec 09, 2002 at 12:09:07AM +0100, Raimar Falke wrote:
> To all: what do you expect from a good explorer? The best strategy in
> terms of discovered tiles per turn is the always-move-diagonal that
> the current auto-explorer uses. Also possible is coast-following and
> my discover-city-surroundings.
Before initial city founding:
Find and enter huts, to randomly get units with no homecity.
Expose tiles for possible better city planning.
After city founding:
Expose tiles within city radius for best usage.
Explore coast.
Enter huts, possibly timed with Science discoveries.
Explore inland.
Patrol borders where enemy units were sighted.
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, (continued)
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, Christian Knoke, 2002/12/08
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, Christian Knoke, 2002/12/08
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, Raimar Falke, 2002/12/08
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, Christian Knoke, 2002/12/08
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, Christian Knoke, 2002/12/08
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, Raimar Falke, 2002/12/08
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, Christian Knoke, 2002/12/09
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, Raimar Falke, 2002/12/09
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents,
Anthony J. Stuckey <=
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, Christian Knoke, 2002/12/09
- [Freeciv-Dev] Re: [RFC][Patch] Unit agents, Raimar Falke, 2002/12/09
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