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[Freeciv-Dev] Re: [RFC][Patch] Unit agents

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To: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [RFC][Patch] Unit agents
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Sun, 8 Dec 2002 18:35:32 +0100

On Sun, Dec 08, 2002 at 06:20:31PM +0100, Christian Knoke wrote:
> On Sun, Dec 08, 2002 at 04:37:24PM +0100, Raimar Falke wrote:
> > 
> > Attached is another snapshot. Changes to the previous version are:
> >  - town management agents (TMA), this agent has currently only hack
> >  status. It will check if there is work for an extra settler and will
> >  build one as fast as possible using CMA.
> >  - master, it will set the cities under TMA and the units under SMA or
> >  EA. 
> >  - turn done agent. It will press the turn done button 50 turns and so
> >  give a continuous game play.
> > 
> > This snapshot does the step from a helpers-only human-supporting to a
> > very small and stupid but self-contained AI.
> 
> srv_main.c: In function `end_turn':
> srv_main.c:515: parse error before `int'
> srv_main.c:525: `total' undeclared (first use in this function)
> srv_main.c:525: (Each undeclared identifier is reported only once
> srv_main.c:525: for each function it appears in.)
> make[2]: *** [srv_main.o] Error 1
> make[2]: Leaving directory /home/chris/freeciv/patched/agents2/server'
> make[1]: *** [all-recursive] Error 1
> make[1]: Leaving directory /home/chris/freeciv/patched/agents2'
> make: *** [all-recursive-am] Error 2

Attached patch fixes the compile error.

Attached savegame gives a runtime assert in civclient just after
start.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

Attachment: agents2patch-fix.diff
Description: Text document

Attachment: mygame+1600.sav.gz
Description: application/gunzip


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