[Freeciv-Dev] Re: (PR#2507) incite cost patch
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On Fri, Dec 06, 2002 at 03:27:26PM -0800, Per I. Mathisen via RT wrote:
>
> This is Thomas' incite cost patch with my extensive modifications adapted
> to current cvs.
Most of my ideas are in the patch. Thats enough for me :-)
> Only one change since last time (apart from cvs adaptation): Celebrating
> cities can now be incited, but at double price. Since we also get
> stability bonuses from happy cities and bonuses from happy citizens, a
> celebrating city should be extremely expensive, yet not impossible to
> incite.
>
> You should still be able to get cities at a bargain in the fringes of an
> empire, far away from its capital, especially when combined with more
> aggressive anti-ICS measures that keeps such cities in turmoil and
> unhappiness. But cities close to your capital should be mostly safe from
> incitement unless your opponent is awash in gold. Also Courthouse helps a
> lot to keep prices up.
>
> The effect of Courthouse should be configurable by general effects patch
> eventually, and we may wish to delay this patch until after that. I don't
> see any easy way to ruleset'ify the other rules, though.
I think this calculation is much better than the old.
Thomas
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