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[Freeciv-Dev] Re: (PR#2521) general effects framework
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[Freeciv-Dev] Re: (PR#2521) general effects framework

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To: kaufman@xxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2521) general effects framework
From: "Per I. Mathisen via RT" <rt@xxxxxxxxxxxxxx>
Date: Mon, 9 Dec 2002 11:53:14 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, 9 Dec 2002, Per I. Mathisen via RT wrote:
> Normal autogame:
> real  0m11.339s
> user  0m10.830s
> sys   0m0.110s
>
> Patch autogame:
> real  0m44.189s
> user  0m42.290s
> sys   0m0.870s

Actually, it is calls to auto_arrange_workers() that eats up all this CPU
time. I don't know why. Commenting out these calls, I get

real    0m19.630s
user    0m19.300s
sys     0m0.040s

as a result. But the results won't be correct unless we rearrange workers.

Maybe CM is faster?

  - Per




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