[Freeciv-Dev] Re: (PR#2521) general effects framework
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On Mon, Dec 09, 2002 at 11:53:14AM -0800, Per I. Mathisen via RT wrote:
>
> On Mon, 9 Dec 2002, Per I. Mathisen via RT wrote:
> > Normal autogame:
> > real 0m11.339s
> > user 0m10.830s
> > sys 0m0.110s
> >
> > Patch autogame:
> > real 0m44.189s
> > user 0m42.290s
> > sys 0m0.870s
>
> Actually, it is calls to auto_arrange_workers() that eats up all this CPU
> time. I don't know why. Commenting out these calls, I get
>
> real 0m19.630s
> user 0m19.300s
> sys 0m0.040s
>
> as a result. But the results won't be correct unless we rearrange workers.
>
> Maybe CM is faster?
Try it out. You know where you can find the code.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
(On the statement print "42 monkeys"+"1 snake"): BTW, both perl and Python
get this wrong. Perl gives 43 and Python gives "42 monkeys1 snake", when
the answer is clearly "41 monkeys and 1 fat snake".
-- Jim Fulton, 10 Aug 1999
[Freeciv-Dev] Re: (PR#2521) general effects framework, Per I. Mathisen via RT, 2002/12/09
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