[Freeciv-Dev] Re: (PR#2516) introducing an enum citizen_type
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sun, Dec 08, 2002 at 02:16:39AM -0800, Raimar Falke via RT wrote:
> >
> > Good point. Can we ever see enemy citizens? If so, a player parameter
> > is needed, which will be passed city_owner(pdialog->pcity) in most
> > cases.
>
> Yes. Diplomat investigating an enemy city.
what, are we going to make them look mean? If this is the only time and
only reason, it's silly. Don't bother.
The rest of the patch (only skimming) looks quite nice.
-mike
- [Freeciv-Dev] (PR#2516) introducing an enum citizen_type, Jason Short via RT, 2002/12/07
- Message not available
- [Freeciv-Dev] Re: (PR#2516) introducing an enum citizen_type, Raimar Falke via RT, 2002/12/08
- Message not available
- [Freeciv-Dev] Re: (PR#2516) introducing an enum citizen_type, Jason Short via RT, 2002/12/08
- Message not available
- [Freeciv-Dev] Re: (PR#2516) introducing an enum citizen_type, Raimar Falke via RT, 2002/12/08
- [Freeciv-Dev] Re: (PR#2516) introducing an enum citizen_type,
Mike Kaufman via RT <=
- [Freeciv-Dev] Re: (PR#2516) introducing an enum citizen_type, Jason Short via RT, 2002/12/08
- [Freeciv-Dev] Re: (PR#2516) introducing an enum citizen_type, Jason Short via RT, 2002/12/09
- [Freeciv-Dev] Re: (PR#2516) introducing an enum citizen_type, Rafał Bursig via RT, 2002/12/09
- [Freeciv-Dev] Re: (PR#2516) introducing an enum citizen_type, Jason Short via RT, 2002/12/09
- [Freeciv-Dev] Re: (PR#2516) introducing an enum citizen_type, Rafał Bursig via RT, 2002/12/09
- [Freeciv-Dev] Re: (PR#2516) introducing an enum citizen_type, Jason Short via RT, 2002/12/09
|
|