[Freeciv-Dev] Re: Working on the client side AI
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Thu, Dec 05, 2002 at 06:16:53PM +0000, Per I. Mathisen wrote:
> Perhaps the most important task that has to be done before a client-side
> AI is viable is to implement some kind of system for player attributes (as
> a replacement for existing AI handicaps), so that some players can be
> given omniscience. That is, unless you want to create non-omniscient AI
> players, which is very hard.
But still worthwhile. Reasoning from the mapgen parameters will have
to compensate for the omniscience which shouldn't be needed.
|
|