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[Freeciv-Dev] Re: Working on the client side AI
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[Freeciv-Dev] Re: Working on the client side AI

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: Guillermo López Alejos <100030179@xxxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Working on the client side AI
From: "Anthony J. Stuckey" <astuckey@xxxxxxxx>
Date: Thu, 5 Dec 2002 19:49:11 -0600

On Thu, Dec 05, 2002 at 06:16:53PM +0000, Per I. Mathisen wrote:
> Perhaps the most important task that has to be done before a client-side
> AI is viable is to implement some kind of system for player attributes (as
> a replacement for existing AI handicaps), so that some players can be
> given omniscience. That is, unless you want to create non-omniscient AI
> players, which is very hard.

        But still worthwhile.  Reasoning from the mapgen parameters will have
to compensate for the omniscience which shouldn't be needed.


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