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[Freeciv-Dev] Re: (PR#2493) Flag shown for empty city
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[Freeciv-Dev] Re: (PR#2493) Flag shown for empty city

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To: undisclosed-recipients:;
Subject: [Freeciv-Dev] Re: (PR#2493) Flag shown for empty city
From: "ChrisK@xxxxxxxx via RT" <rt@xxxxxxxxxxxxxx>
Date: Fri, 6 Dec 2002 03:29:44 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, Dec 06, 2002 at 12:48:24AM -0800, ChrisK@xxxxxxxx via RT wrote:
> On Thu, Dec 05, 2002 at 06:14:25PM -0800, Jason Short via RT wrote:
> > 
> > [ChrisK@xxxxxxxx - Thu Dec  5 20:04:56 2002]:
> > 
> > > 1.14beta CVS 05 DEC 2002 Gtk+ 1.2
> > > 
> > > An enemy city with no units inside is shown with
> > > a "flag" on the map (That is the small flag in the upper
> > > left corner of the city tile (Trident), how do you call it?)
> > > 
> > > Reproducible.
> > > 
> > > Get wrongflag.sav.gz from incoming. Login as chris.
> > > Attack Szeged with cruisers.
> > > 
> > > If it is not reproducible for you, I can provide a core dump
> > > (produced with kill -11) and the binary of civclient.
> > 
> > I thought I reproduced it the first time I tried, but then I was
> > distracted by encoding issues and realized I was using the HEAD code,
> > not S1_14.
> > 
> > Now I cannot reproduce it.
> 
> Ok, I have put pr2493.civclient.bz2 and pr2493.core.bz2 into
> incoming.

I watch this quite often. Here is another savegame. Login as
chris, attack Madrid with artillery. After the second shot the
flag is still shown, the third attacking unit moves in, without a fight.

At least it is a good mimicry. ;-)

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

Attachment: mimicry.sav.gz
Description: mimicry.sav.gz


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