[Freeciv-Dev] Re: (PR#2415) autoattack patch
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Per I. Mathisen via RT (rt@xxxxxxxxxxxxxx) wrote:
> For example a unit with very good
> defense but ridiculously good attack may never by autoattacked because it
> falls under the threshold and anyone who try to move into its range get
> wiped out by its autoattack - instant invincibility.)
A (land) unit can only attack once per turn. So send a disposable
unit to soak up the autoattack, then follow up with a strong
attack of your own.
--
Greg Wooledge | "Truth belongs to everybody."
greg@xxxxxxxxxxxx | - The Red Hot Chili Peppers
http://wooledge.org/~greg/ |
pgp84WNytgX3m.pgp
Description: PGP signature
[Freeciv-Dev] Re: (PR#2415) autoattack patch, Per I. Mathisen via RT, 2002/12/04
- [Freeciv-Dev] Re: (PR#2415) autoattack patch,
Greg Wooledge <=
|
|