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[Freeciv-Dev] Re: (PR#2415) autoattack patch
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[Freeciv-Dev] Re: (PR#2415) autoattack patch

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To: per@xxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2415) autoattack patch
From: "Raimar Falke via RT" <rt@xxxxxxxxxxxxxx>
Date: Mon, 2 Dec 2002 12:49:09 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, Dec 02, 2002 at 12:43:33PM -0800, Thomas Strub via RT wrote:
> On Tue, Nov 26, 2002 at 11:03:28AM -0800, Raimar Falke via RT wrote:
> > On Tue, Nov 26, 2002 at 04:10:51AM -0800, Per I. Mathisen via RT wrote:
> > > 
> > > On Tue, 26 Nov 2002, Raimar Falke via RT wrote:
> > > > > Changes:
> > > > > - autoattack now controlled by old autoattack menu & key, and is a
> > > > > separate activity like sentry and fortify
> > > ...
> > > > The previous patch was server-side always auto attack for all
> > > > units. And how we have client interaction? Please don't be so terse.
> > > 
> > > You must set a unit to ACTIVITY_AUTO_ATTACK in the client for the
> > > server-side autoattack to work. You can do this with the "A" key or the
> > > "Autoattack" menu item, and the unit gets an "A" logo.
> > 
> > This doesn't answer the questions I have. You last patch was server
> > only. Right? Why is this patch now with client interaction? The last
> > patch (while it changes the rules in a heavy way) was clean, fair and
> > simple. So why did you do the change?
> 
> Ok, you want to know why some players want to have the possibility to
> remove the autoattack status from some units.
> 
> 1. is stacks. I have different units and some units have low chances to
> win. I want that the strong units can attack.
> 
> 2. Until a cease-fire without embassy is enabled its not possible to
> stop war.
> 
> 3. Whats with a submarine with 8 cruise misseles? Should the sub attack?
> I don't think so. There are 8 other units which can attack.
> 
> 4. There are situation where i don't like to loose units because the
> autoattackalgorithm isn't perfect.
> 
> Can we have different autoattack algorithms where the player can
> choose from?

1 and 3 are the same and should be fixed.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "That's fundamental game play!  My main enemy is *ALWAYS* fighting 
  a 4-front war.  I make sure of it!"
    -- Tony Stuckey, freeciv-dev



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