[Freeciv-Dev] (PR#2437) new graphics: improvements and technology
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[bursig@xxxxxxxxx - Thu Dec 5 22:34:03 2002]:
> Hi
>
> This is secound patch that should fix some issues.
>
> > - Some trivial style issues. Most notably pImpr should probably be
> > pimpr
> DONE
There are still some trivial spacing problems, but these can be dealt
with when the patch is applied.
> > - The capability string is set, but it is not checked.
> > has_capability()
> > should be used for this.
> DONE
Good. I'm still not entirely happy with a capability string of "delux"
- can anyone suggest something better?
> > - The client must not die if the graphics are not found. This needs
> > to
> > be tested with both supporting and non-supporting tilesets.
> Only warrning msg displayed
Yes, I was misreading the code before.
> > - Support is needed for the tileset reloading case. I suspect this
> > just
> > involves calling the setup functions as appropriate from within
> > tileset_reread.
> DONE
Actually, I take it back: tilespec_free_tech_gfx and
tilespec_free_impr_gfx are unnecessary (and should not exist). The
sprites are already freed automatically when the sprite hash is emptied
in tilespec_free_tiles().
> > - We need an example tileset.
> I attach new tile theme with those gfx. ( but is only tmp solution )
> Graphics havn't been finished jet.
Cool.
jason
- [Freeciv-Dev] (PR#2437) new graphics: improvements and technology,
Jason Short via RT <=
[Freeciv-Dev] (PR#2437) new graphics: improvements and technology, Jason Short via RT, 2002/12/16
[Freeciv-Dev] (PR#2437) new graphics: improvements and technology, Jason Short via RT, 2002/12/16
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