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[Freeciv-Dev] Re: (PR#2437) new graphics: improvements and technology
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[Freeciv-Dev] Re: (PR#2437) new graphics: improvements and technology

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2437) new graphics: improvements and technology
From: "Rafa³ Bursig via RT" <rt@xxxxxxxxxxxxxx>
Date: Sun, 15 Dec 2002 04:37:35 -0800
Reply-to: rt@xxxxxxxxxxxxxx

Dnia 2002.12.15 13:07 Raimar Falke via RT napisa³(a):
> On Sat, Dec 14, 2002 at 05:53:22PM -0800, Rafa³ Bursig via RT wrote:
> >
> > >
> > > Actually, I take it back: tilespec_free_tech_gfx and
> > > tilespec_free_impr_gfx are unnecessary (and should not exist).
> The
> > > sprites are already freed automatically when the sprite hash is
> emptied
> > > in tilespec_free_tiles().
> > >
> > DONE
> 
> It is possible that this was answered before: is there a GPL graphics
> file available which contains sprites for the improvements and techs
> of the default ruleset?

Improvments ( and all new City Resource Icons ) come from Tim F. Smith 
Civ2 HiRes modpack (GPL - isoengel tileset use some of this graphics ) 
but here lack of wonders icons ( TODO ).

Tech icons are made by me but I think it should be tmp solution ( I 
don't end those gfxs )
only for development ( see DELUX tilespec ). Someone with better 
graphic ability could make better icons.

Rafal

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