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[Freeciv-Dev] Re: (PR#2333) Add function die()
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[Freeciv-Dev] Re: (PR#2333) Add function die()

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To: rf13@xxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2333) Add function die()
From: "Jason Short via RT" <rt@xxxxxxxxxxxxxx>
Date: Mon, 9 Dec 2002 08:59:24 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, 2002-12-09 at 04:03, Raimar Falke via RT wrote:
> On Sun, Dec 08, 2002 at 11:29:11PM -0800, Jason Short via RT wrote:
> > 
> > [rfalke - Sun Dec  8 10:33:07 2002]:
> > 
> > > An updated version is attached. I removed all cases which are
> > > user-controlled. So a user shouldn't able to cause a die if he
> > > supplied the wrong parameter, has a wrong installation or an invalid
> > > ruleset. If however a program error occurs, or the user changed a
> > > savegame the function will be called.
> > 
> > One question: what about translation?
> > 
> > Choices:
> > 
> > - Translate all messages.
> > - Translate no message.
> > - Translate some messages.
> > 
> > Currently #3 is used, but IMO the way this is done is arbitrary.  I
> > think either #1 or #2 is acceptable.
> 
> I'm for #2.

That seems best to me also.

> > One thing we could do is make die() auto-translate, just like _().
> > This is easier than #1, but is a hack.
> 
> Won't work since you need to mark the strings with N_(). But if you do
> this you can also translate them with _().

I meant you could have die() be a similar marker.  Or perhaps die_(). 
As I said, it's a hack.

jason




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