[Freeciv-Dev] Re: (PR#2333) Add function die()
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On Mon, 2002-12-09 at 04:03, Raimar Falke via RT wrote:
> On Sun, Dec 08, 2002 at 11:29:11PM -0800, Jason Short via RT wrote:
> >
> > [rfalke - Sun Dec 8 10:33:07 2002]:
> >
> > > An updated version is attached. I removed all cases which are
> > > user-controlled. So a user shouldn't able to cause a die if he
> > > supplied the wrong parameter, has a wrong installation or an invalid
> > > ruleset. If however a program error occurs, or the user changed a
> > > savegame the function will be called.
> >
> > One question: what about translation?
> >
> > Choices:
> >
> > - Translate all messages.
> > - Translate no message.
> > - Translate some messages.
> >
> > Currently #3 is used, but IMO the way this is done is arbitrary. I
> > think either #1 or #2 is acceptable.
>
> I'm for #2.
That seems best to me also.
> > One thing we could do is make die() auto-translate, just like _().
> > This is easier than #1, but is a hack.
>
> Won't work since you need to mark the strings with N_(). But if you do
> this you can also translate them with _().
I meant you could have die() be a similar marker. Or perhaps die_().
As I said, it's a hack.
jason
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