[Freeciv-Dev] Re: (PR#2333) Add function die()
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On Sun, Dec 08, 2002 at 11:29:11PM -0800, Jason Short via RT wrote:
>
> [rfalke - Sun Dec 8 10:33:07 2002]:
>
> > An updated version is attached. I removed all cases which are
> > user-controlled. So a user shouldn't able to cause a die if he
> > supplied the wrong parameter, has a wrong installation or an invalid
> > ruleset. If however a program error occurs, or the user changed a
> > savegame the function will be called.
>
> One question: what about translation?
>
> Choices:
>
> - Translate all messages.
> - Translate no message.
> - Translate some messages.
>
> Currently #3 is used, but IMO the way this is done is arbitrary. I
> think either #1 or #2 is acceptable.
I'm for #2.
> One thing we could do is make die() auto-translate, just like _().
> This is easier than #1, but is a hack.
Won't work since you need to mark the strings with N_(). But if you do
this you can also translate them with _().
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"The primary purpose of the DATA statement is to give names to
constants; instead of referring to pi as 3.141592653589793 at every
appearance, the variable PI can be given that value with a DATA
statement and used instead of the longer form of the constant. This
also simplifies modifying the program, should the value of pi
change."
-- FORTRAN manual for Xerox Computers
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