freeciv-dev August 2003
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August 20, 2003
- [Freeciv-Dev] Re: (PR#5122) Building requirement for techs, John Wheeler, 22:52
- [Freeciv-Dev] Re: (PR#4426) Adding append command to gui-gtk-2.0, John Wheeler, 22:31
- [Freeciv-Dev] (PR#5254) Worklist commands: first, change, next, last, John Wheeler, 22:27
- [Freeciv-Dev] (PR#5252) Wishlist: Defined civil war nations, Morgan Jones, 22:11
- [Freeciv-Dev] Re: Forking code., Lobo Gris, 22:06
- [Freeciv-Dev] Re: (PR#5114) advdiplomacy.c:904: ai_diplomacy_actions: Assertion `!pplayers_allied(target, pplayer)' failed., John Wheeler, 21:52
- [Freeciv-Dev] Re: (PR#5121) move server command structs/ids/help/etc to common code, John Wheeler, 21:45
- [Freeciv-Dev] Re: (PR#5146) Re: Reputation is a fragile thing, John Wheeler, 20:58
- [Freeciv-Dev] Re: (PR#5121) move server command structs/ids/help/etc to common code, Per I. Mathisen, 17:48
- [Freeciv-Dev] (PR#5249), Guest, 14:36
- [Freeciv-Dev] Re: (PR#5121) move server command structs/ids/help/etc to common code, Mike Kaufman, 14:21
- [Freeciv-Dev] (PR#5114) advdiplomacy.c:904: ai_diplomacy_actions: Assertion `!pplayers_allied(target, pplayer)' failed., Guest, 12:48
- [Freeciv-Dev] Re: (PR#5121) move server command structs/ids/help/etc to common code, Rafał Bursig, 12:30
- [Freeciv-Dev] Re: freeciv accessibility to the blind, Christian Knoke, 12:04
- [Freeciv-Dev] Re: (PR#5121) move server command structs/ids/help/etc to common code, Mike Kaufman, 11:55
- [Freeciv-Dev] Re: (PR#5121) move server command structs/ids/help/etc to common code, Rafał Bursig, 11:36
- [Freeciv-Dev] Re: freeciv accessibility to the blind, Paul Zastoupil, 11:34
- [Freeciv-Dev] Re: (PR#5164) Re: Thank you!, martin, 09:44
- [Freeciv-Dev] (PR#5242) AutoReply: Re: Details, incoming, 09:24
- [Freeciv-Dev] (PR#5234) gen 2 island circumference, andrearo@xxxxxxxxxxxx, 08:25
- [Freeciv-Dev] Re: (PR#5146) Re: Reputation is a fragile thing, Gregory Berkolaiko, 08:16
- [Freeciv-Dev] Re: (PR#3885) Intelligence report, Christian Knoke, 06:34
- [Freeciv-Dev] (PR#5207) drag&drop in cvs broken, Per I. Mathisen, 04:12
- [Freeciv-Dev] Re: freeciv accessibility to the blind, Christian Knoke, 03:45
- [Freeciv-Dev] (PR#5164) Re: Thank you!, Thue Janus Kristensen, 03:01
- [Freeciv-Dev] Re: freeciv accessibility to the blind, Per I. Mathisen, 03:00
- [Freeciv-Dev] Re: Forking code. (Re: (PR#5122) Building requirement for techs), Per I. Mathisen, 02:58
- [Freeciv-Dev] Re: (PR#5121) move server command structs/ids/help/etc to common code, Per I. Mathisen, 02:48
- [Freeciv-Dev] Forking code. (Re: (PR#5122) Building requirement for techs), Lobo Gris, 02:30
- [Freeciv-Dev] Win32.Sobig.F (your_details.pif), Daniel Speyer, 02:24
- [Freeciv-Dev] Forking code. (Re: (PR#5122) Building requirement for techs), Lobo Gris, 02:09
August 19, 2003
- [Freeciv-Dev] Re: New tileset., Arturo Espinosa-Aldama, 23:50
- [Freeciv-Dev] Re: (PR#5121) move server command structs/ids/help/etc to common code, Mike Kaufman, 23:02
- [Freeciv-Dev] freeciv accessibility to the blind, Zachary, 22:40
- [Freeciv-Dev] Re: (PR#4426) Adding append command to gui-gtk-2.0, jjc@xxxxxxxxxxxxxxxxxx, 21:51
- [Freeciv-Dev] (PR#5104) pplayers_allied assert failed, John Wheeler, 21:00
- [Freeciv-Dev] (PR#4199) Cleanup of handle_unit_move_request, Gregory Berkolaiko, 18:39
- [Freeciv-Dev] Re: (PR#5121) move server command structs/ids/help/etc to common code, Rafał Bursig, 17:58
- [Freeciv-Dev] Re: music & graphics up on the front page, T.J.T van Kooten, 16:23
- [Freeciv-Dev] music & graphics up on the front page, Per I. Mathisen, 15:50
- [Freeciv-Dev] (PR#3885) Intelligence report, Per I. Mathisen, 14:53
- [Freeciv-Dev] Re: Problems detecting automake version., Baumans, 14:49
- [Freeciv-Dev] (PR#5146) Re: Reputation is a fragile thing, Per I. Mathisen, 14:28
- [Freeciv-Dev] Re: Problems detecting automake version., Per I. Mathisen, 13:54
- [Freeciv-Dev] Re: Problems detecting automake version., Per I. Mathisen, 13:46
- [Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Michael Mielke, 13:17
- [Freeciv-Dev] (PR#5141) "Next time open" not persistent, John Wheeler, 13:15
- [Freeciv-Dev] Re: (PR#5140) Help needs updating for AI diplomacy, Per I. Mathisen, 13:11
- [Freeciv-Dev] (PR#5140) Help needs updating for AI diplomacy, John Wheeler, 13:01
- [Freeciv-Dev] Re: (PR#5122) Building requirement for techs, John Wheeler, 12:51
- [Freeciv-Dev] Re: Problems detecting automake version., Marko Lindqvist, 11:45
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Backport helptext fix for civ1 and default 'Com..., Per I. Mathisen, 11:41
- [Freeciv-Dev] Re: (PR#5096) Remove a duplicate gameloss unit safety net, Per I. Mathisen, 11:26
- [Freeciv-Dev] (PR#5135) Re: Re: Free for all Games, Per I. Mathisen, 11:19
- [Freeciv-Dev] Re: (PR#5103) ai diplomacy, Per I. Mathisen, 10:54
- [Freeciv-Dev] Re: (PR#5114) advdiplomacy.c:904: ai_diplomacy_actions: Assertion `!pplayers_allied(target, pplayer)' failed., Per I. Mathisen, 10:35
- [Freeciv-Dev] Re: (PR#5134) /take: Unassigned already controls Hirohito, Mike Kaufman, 10:21
- [Freeciv-Dev] Re: (PR#5118) CVS fails in autogen.sh, Per I. Mathisen, 10:20
- [Freeciv-Dev] Re: Problems detecting automake version., Per I. Mathisen, 10:19
- [Freeciv-Dev] Re: Information about Alliances, Per I. Mathisen, 10:12
- [Freeciv-Dev] (PR#5134) /take: Unassigned already controls Hirohito, Per I. Mathisen, 10:05
August 18, 2003
- [Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Morgan Jones, 23:00
- [Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Marko Lindqvist, 17:31
- [Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Marko Lindqvist, 17:00
- [Freeciv-Dev] (PR#5125) Sorting in the players dialogs, Guest, 14:58
- [Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Michael Mielke, 10:26
- [Freeciv-Dev] Re: No rapture in size 5 cities, ggracian, 08:21
- [Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Gregory Berkolaiko, 07:08
- [Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Per I. Mathisen, 06:04
- [Freeciv-Dev] Re: (PR#5116) Re: disappearing status info (fwd), Milos Prudek, 05:56
- [Freeciv-Dev] No rapture in size 5 cities, Christian Knoke, 05:53
- [Freeciv-Dev] Re: (PR#5122) Building requirement for techs, remi.bonnet@xxxxxxxxxxx, 05:37
- [Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Gregory Berkolaiko, 05:26
- [Freeciv-Dev] Re: (PR#5122) Building requirement for techs, remi.bonnet@xxxxxxxxxxx, 02:12
- [Freeciv-Dev] Re: (PR#5122) Building requirement for techs, remi.bonnet@xxxxxxxxxxx, 02:09
- [Freeciv-Dev] test, please ignore., Lobo Gris, 00:44
August 17, 2003
- [Freeciv-Dev] another test (ignore), Lobo Gris, 18:13
- [Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Michael Mielke, 17:13
- [Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Per I. Mathisen, 16:31
- [Freeciv-Dev] Re: (PR#5122) Building requirement for techs, remi.bonnet@xxxxxxxxxxx, 14:48
- [Freeciv-Dev] Re: (PR#5122) Building requirement for techs, remi.bonnet@xxxxxxxxxxx, 14:40
- [Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Per I. Mathisen, 14:26
- [Freeciv-Dev] Re: (PR#5116) Re: disappearing status info (fwd), Christian Knoke, 14:19
- [Freeciv-Dev] Re: (PR#5122) Building requirement for techs, Marko Lindqvist, 14:09
- [Freeciv-Dev] (PR#5122) Building requirement for techs, Guest, 13:49
- [Freeciv-Dev] (PR#5116) Re: disappearing status info (fwd), Gregory Berkolaiko, 13:13
- [Freeciv-Dev] Re: Materials, extended trading system, Freeciv2., Per I. Mathisen, 11:37
- [Freeciv-Dev] Re: (PR#5118) CVS fails in autogen.sh, jorneg@xxxxxxxxxxx, 09:29
- [Freeciv-Dev] Re: (PR#5121) move server command structs/ids/help/etc to common code, Per I. Mathisen, 08:58
- [Freeciv-Dev] (PR#5121) move server command structs/ids/help/etc to common code, Rafał Bursig, 07:51
- [Freeciv-Dev] Re: (PR#5118) CVS fails in autogen.sh, Marko Lindqvist, 02:49
- [Freeciv-Dev] bug in combat.c: get_defender, Lobo Gris, 02:17
- [Freeciv-Dev] Materials, extended trading system, Freeciv2., Lobo Gris, 02:16
August 16, 2003
- [Freeciv-Dev] (PR#5118) CVS fails in autogen.sh, jorneg@xxxxxxxxxxx, 19:55
- [Freeciv-Dev] Re: (PR#5081) huge send buffer, John Wheeler, 17:41
- [Freeciv-Dev] (PR#5117) sending access level info to client., Rafał Bursig, 16:34
- [Freeciv-Dev] Re: (PR#5081) huge send buffer, Christian Knoke, 16:10
- [Freeciv-Dev] Re: (PR#5081) huge send buffer, Vasco Alexandre da Silva Costa, 15:54
- [Freeciv-Dev] (PR#5082) [PATCH] packet_short_unit, Marko Lindqvist, 15:53
- [Freeciv-Dev] Re: (PR#5081) huge send buffer, Christian Knoke, 14:14
- [Freeciv-Dev] Problems detecting automake version., Marko Lindqvist, 10:24
- [Freeciv-Dev] (PR#5115) small fix, Per I. Mathisen, 09:48
- [Freeciv-Dev] (PR#5114) advdiplomacy.c:904: ai_diplomacy_actions: Assertion `!pplayers_allied(target, pplayer)' failed., Guest, 07:27
- [Freeciv-Dev] (PR#5113) Strange shared vision, Guest, 03:47
August 15, 2003
- [Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost, John Wheeler, 21:14
- [Freeciv-Dev] (PR#5110) Escape button should close dialog window, Guest, 19:11
- [Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost, Gregory Berkolaiko, 18:14
- [Freeciv-Dev] Re: (PR#5108) submarines and shared vision, Michael Mielke, 15:35
- [Freeciv-Dev] Re: (PR#5108) submarines and shared vision, Christian Knoke, 15:20
- [Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost, Christian Knoke, 15:14
- [Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost, Jason Short, 15:14
- [Freeciv-Dev] Re: (PR#4733) reloading a savegame should give identical results, Jason Short, 15:03
- [Freeciv-Dev] Design Board has been chosen, Per I. Mathisen, 15:02
- [Freeciv-Dev] Re: (PR#5108) submarines and shared vision, Jason Short, 15:01
- [Freeciv-Dev] Re: (PR#5108) submarines and shared vision, Christian Knoke, 14:50
- [Freeciv-Dev] Re: (PR#5108) submarines and shared vision, Martin McMahon, 14:25
- [Freeciv-Dev] Re: (PR#5108) submarines and shared vision, martin, 14:23
- [Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost, John Wheeler, 14:14
- [Freeciv-Dev] (PR#5108) submarines and shared vision, Jason Short, 14:09
- [Freeciv-Dev] Re: (PR#5098) Re: assert in goto gtk+2 client, Paul Zastoupil, 13:44
- [Freeciv-Dev] Re: (PR#5101) improved dithering, made elegant, Daniel L Speyer, 13:37
- [Freeciv-Dev] (PR#4733) reloading a savegame should give identical results, Jason Short, 13:11
- [Freeciv-Dev] Re: (PR#5107) tile marked as unavailable but seems to be available, Jason Short, 12:21
- [Freeciv-Dev] Re: (PR#5107) tile marked as unavailable but seems to be available, Jason Short, 12:12
- [Freeciv-Dev] Re: (PR#5107) tile marked as unavailable but seems to be available, Jason Short, 12:03
- [Freeciv-Dev] Re: (PR#4620) Re: (PR#4260) assertion in get_defender, Jason Short, 11:44
- [Freeciv-Dev] Re: (PR#4620) Re: Re: (PR#5106) assertion in get_defender, Per I. Mathisen, 11:27
- [Freeciv-Dev] Re: (PR#4620) assertion in get_defender, Gregory Berkolaiko, 11:26
- [Freeciv-Dev] Re: (PR#5107) tile marked as unavailable but seems to be available, Per I. Mathisen, 11:24
- [Freeciv-Dev] (PR#4620) Re: (PR#4260) assertion in get_defender, Per I. Mathisen, 11:20
- [Freeciv-Dev] (PR#5107) tile marked as unavailable but seems to be available, Jason Short, 11:12
- [Freeciv-Dev] Re: (PR#5095) client-xaw crashes when opening city dialog (1.14.0), Diedrich Wolter, 11:11
- [Freeciv-Dev] (PR#4620) Re: Re: (PR#5106) assertion in get_defender, Jason Short, 11:09
- [Freeciv-Dev] (PR#4260) assertion in get_defender, Jason Short, 10:49
- [Freeciv-Dev] Re: (PR#5106) assertion in get_defender, Gregory Berkolaiko, 10:42
- [Freeciv-Dev] (PR#5106) assertion in get_defender, Jason Short, 10:40
- [Freeciv-Dev] (PR#5106) assertion in get_defender, Jason Short, 10:35
- [Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost, Gregory Berkolaiko, 10:14
- [Freeciv-Dev] AI diplomacy, John Wheeler, 10:10
- [Freeciv-Dev] Re: (PR#5104) pplayers_allied assert failed, Jason Short, 09:54
- [Freeciv-Dev] (PR#5106) assertion in get_defender, Jason Short, 09:52
- [Freeciv-Dev] Re: (PR#5104) pplayers_allied assert failed, Christian Knoke, 09:29
- [Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost, Jason Short, 09:14
- [Freeciv-Dev] (PR#5104) pplayers_allied assert failed, Christian Knoke, 08:58
- [Freeciv-Dev] (PR#5095) client-xaw crashes when opening city dialog (1.14.0), Jason Short, 08:25
- [Freeciv-Dev] Re: (PR#5103) ai diplomacy, evyscr, 08:12
- [Freeciv-Dev] Re: (PR#4790) CVS snapshot creation broken, Jason Short, 08:01
- [Freeciv-Dev] Re: (PR#5103) ai diplomacy, Gregory Berkolaiko, 07:55
- [Freeciv-Dev] Re: (PR#4757) server_crash: pending_seen is off, Gregory Berkolaiko, 07:53
- [Freeciv-Dev] Re: (PR#5103) ai diplomacy, Per I. Mathisen, 07:45
- [Freeciv-Dev] (PR#4757) server_crash: pending_seen is off, Guest, 07:44
- [Freeciv-Dev] Re: (PR#717) WISHLIST: Goto cursor shows movecost, Gregory Berkolaiko, 07:14
- [Freeciv-Dev] Re: phantom units in S1_14, Gregory Berkolaiko, 06:40
- [Freeciv-Dev] (PR#5103) ai diplomacy, Christian Knoke, 06:15
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Backport helptext fix for civ1 and default 'Com..., Erik Sigra, 05:10
- [Freeciv-Dev] (PR#5102) Defaults values in ruleset, Guest, 03:28
- [Freeciv-Dev] Re: (PR#5101) improved dithering, made elegant, kersten@xxxxxxxxxx, 02:51
- [Freeciv-Dev] Re: (PR#5101) improved dithering, made elegant, Per I. Mathisen, 02:35
- [Freeciv-Dev] Re: decrement_pending_seen, Jason Short, 02:31
- [Freeciv-Dev] Re: (PR#5096) Remove a duplicate gameloss unit safety net, Per I. Mathisen, 02:31
- [Freeciv-Dev] Re: Information about Alliances, Christian Knoke, 02:29
- [Freeciv-Dev] CMA: Can Tho has changed and the calculated result can't be applied. Will retry., Artur R. Czechowski, 02:29
- [Freeciv-Dev] Re: (PR#4790) CVS snapshot creation broken, Reinier Post, 02:22
August 14, 2003
- [Freeciv-Dev] (PR#5101) improved dithering, made elegant, Guest, 23:31
- [Freeciv-Dev] (PR#5100) player vectors should be BV vectors, Jason Short, 22:41
- [Freeciv-Dev] Re: (PR#5097) GAMELOSS doesn't work, Jason Short, 21:13
- [Freeciv-Dev] (PR#5098) Re: assert in goto gtk+2 client, Jason Short, 20:39
- [Freeciv-Dev] assert in goto gtk+2 client, Paul Zastoupil, 19:48
- [Freeciv-Dev] Re: (PR#5096) Remove a duplicate gameloss unit safety net, Jason Short, 19:28
- [Freeciv-Dev] [Fwd: [PATCH] SDL client core dump and assert] (PR#5094), Jason Short, 19:18
- [Freeciv-Dev] decrement_pending_seen, Christian Knoke, 18:22
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Backport helptext fix for civ1 and default 'Com..., Per I. Mathisen, 17:36
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Backport helptext fix for civ1 and default 'Com..., Erik Sigra, 17:18
- [Freeciv-Dev] [PATCH] SDL client core dump and assert, Arturo Espinosa-Aldama, 17:15
- [Freeciv-Dev] (PR#717) WISHLIST: Goto cursor shows movecost, Jason Short, 17:14
- [Freeciv-Dev] (PR#5097) GAMELOSS doesn't work, Jason Short, 17:05
- [Freeciv-Dev] Re: (PR#5094) gui-sdl and drawn_sprite's, Rafał Bursig, 17:05
- [Freeciv-Dev] (PR#5096) Remove a duplicate gameloss unit safety net, Per I. Mathisen, 16:53
- [Freeciv-Dev] advdiplomacy.c:905, Christian Knoke, 16:44
- [Freeciv-Dev] Re: Information about Alliances, Per I. Mathisen, 16:27
- [Freeciv-Dev] (PR#5095) client-xaw crashes when opening city dialog (1.14.0), Guest, 16:02
- [Freeciv-Dev] phantom units in S1_14, Jason Short, 15:11
- [Freeciv-Dev] (PR#5094) gui-sdl and drawn_sprite's, Jason Short, 14:22
- [Freeciv-Dev] (PR#4817) Trident tiles drawing, Jason Short, 14:15
- [Freeciv-Dev] (PR#5093) [Fwd: [PATCH] Add missing dot], Jason Short, 13:37
- [Freeciv-Dev] (PR#5092) [Fwd: [PATCH] Correct some messages in is_allowed_to_take], Jason Short, 13:37
- [Freeciv-Dev] SDL client crash., Arturo Espinosa-Aldama, 12:58
- [Freeciv-Dev] [PATCH] Add missing dot, Erik Sigra, 11:39
- [Freeciv-Dev] [PATCH] Correct some messages in is_allowed_to_take, Erik Sigra, 11:39
- [Freeciv-Dev] (PR#4790) CVS snapshot creation broken, Jason Short, 10:53
- [Freeciv-Dev] Re: (PR#5071) Phantom unit in city, Gregory Berkolaiko, 08:37
- [Freeciv-Dev] Re: (PR#5081) huge send buffer, Vasco Alexandre da Silva Costa, 08:26
- [Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks, Gregory Berkolaiko, 08:23
- [Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks, Mike Kaufman, 08:12
- [Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks, Jason Short, 07:53
- [Freeciv-Dev] Re: Middle mouse button menu, Michael Mielke, 06:28
- [Freeciv-Dev] Re: (PR#5081) huge send buffer, kersten@xxxxxxxxxx, 06:04
- [Freeciv-Dev] Re: (PR#5081) huge send buffer, Christian Knoke, 05:01
- [Freeciv-Dev] Re: (PR#5081) huge send buffer, ue80@xxxxxxxxxxxxxxxxxxxxx, 04:53
- [Freeciv-Dev] Re: (PR#5081) huge send buffer, kersten@xxxxxxxxxx, 04:38
- [Freeciv-Dev] Re: (PR#5071) Phantom unit in city, Gregory Berkolaiko, 04:34
- [Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks, Christian Knoke, 04:30
- [Freeciv-Dev] Re: (PR#5081) huge send buffer, Christian Knoke, 04:22
- [Freeciv-Dev] (PR#5088) No translation of AI diplomatic messages, Guest, 02:51
- [Freeciv-Dev] (PR#5088) No translation of AI diplomatic messages, Guest, 02:13
- [Freeciv-Dev] Re: (PR#4632) Connect Dialog Patch, Per I. Mathisen, 01:30
- [Freeciv-Dev] [PATCH] Remove redundat space, Erik Sigra, 01:24
- [Freeciv-Dev] Re: (PR#4632) Connect Dialog Patch, Daniel L Speyer, 01:24
- [Freeciv-Dev] (PR#5086) SDL client bug, Tom Chance, 01:24
- [Freeciv-Dev] Re: (PR#5081) huge send buffer, kersten@xxxxxxxxxx, 01:08
- [Freeciv-Dev] Middle mouse button menu, Morgan Jones, 01:01
- [Freeciv-Dev] Worms tileset, Arturo Espinosa-Aldama, 00:09
August 13, 2003
- [Freeciv-Dev] Re: Lots of viruses, John Goerzen, 19:14
- [Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks, ue80@xxxxxxxxxxxxxxxxxxxxx, 17:57
- [Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks, Michael Mielke, 17:29
- [Freeciv-Dev] Re: (PR#5079) mighty howitzers, Christian Knoke, 17:10
- [Freeciv-Dev] (PR#5085) Lost connection under load, Christian Knoke, 17:10
- [Freeciv-Dev] Re: (PR#5083) bugs with win%, Gregory Berkolaiko, 17:09
- [Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks, Gregory Berkolaiko, 16:37
- [Freeciv-Dev] Re: (PR#5082) [PATCH] packet_short_unit, Marko Lindqvist, 16:31
- [Freeciv-Dev] (PR#4785) disappearing archers, Jason Short, 16:26
- [Freeciv-Dev] Re: Free for all Games, Christian Knoke, 15:52
- [Freeciv-Dev] Re: (PR#5079) mighty howitzers, Jason Short, 15:48
- [Freeciv-Dev] Re: Bribing, Michael Mielke, 15:28
- [Freeciv-Dev] (PR#5083) bugs with win%, Jason Short, 15:27
- [Freeciv-Dev] Re: (PR#5082) [PATCH] packet_short_unit, Jason Short, 15:19
- [Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks, Per I. Mathisen, 15:18
- [Freeciv-Dev] Re: (PR#5082) [PATCH] packet_short_unit, Per I. Mathisen, 15:14
- [Freeciv-Dev] (PR#4637) Client patch to add tileset to meta request, Vasco Alexandre da Silva Costa, 15:08
- [Freeciv-Dev] Re: (PR#5081) huge send buffer, Vasco Alexandre da Silva Costa, 15:05
- [Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks, Jason Short, 15:03
- [Freeciv-Dev] (PR#5082) [PATCH] packet_short_unit, Marko Lindqvist, 14:58
- [Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks, Marko Lindqvist, 14:38
- [Freeciv-Dev] Re: Free for all Games, Jason Short, 14:36
- [Freeciv-Dev] (PR#5081) huge send buffer, Christian Knoke, 13:48
- [Freeciv-Dev] Re: Bribing, Christian Knoke, 13:45
- [Freeciv-Dev] Re: (PR#5079) mighty howitzers, Christian Knoke, 13:45
- [Freeciv-Dev] Re: Bribing, Michael Mielke, 13:28
- [Freeciv-Dev] Re: Free for all Games, Michael Mielke, 13:28
- [Freeciv-Dev] Bribing, Christian Knoke, 13:05
- [Freeciv-Dev] Re: (PR#5079) mighty howitzers, Christian Knoke, 12:53
- [Freeciv-Dev] Re: (PR#5079) mighty howitzers, Christian Knoke, 12:42
- [Freeciv-Dev] Re: (PR#5079) mighty howitzers, ue80@xxxxxxxxxxxxxxxxxxxxx, 12:30
- [Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks, Christian Knoke, 12:28
- [Freeciv-Dev] Re: Free for all Games, Michael Mielke, 12:28
- [Freeciv-Dev] (PR#5079) mighty howitzers, Christian Knoke, 12:17
- [Freeciv-Dev] Re: Free for all Games, Andy Smith, 12:12
- [Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks, Jason Short, 12:02
- [Freeciv-Dev] Re: (PR#5073) remove_city: bug with cities on the sea, Jason Short, 11:59
- [Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks, Gregory Berkolaiko, 11:53
- [Freeciv-Dev] Re: Free for all Games, Gregory Berkolaiko, 11:49
- [Freeciv-Dev] (PR#5057) Re: (PR#5074) Diplomats can't go on ennemy tiles, Gregory Berkolaiko, 11:47
- [Freeciv-Dev] Re: (PR#5073) remove_city: bug with cities on the sea, Christian Knoke, 11:41
- [Freeciv-Dev] Free for all Games, Michael Mielke, 11:28
- [Freeciv-Dev] (PR#5078) Engineers Teraforming, Kristopher Wieland, 10:40
- [Freeciv-Dev] (PR#5077) Stealth Bombers "goto", Kristopher Wieland, 10:40
- [Freeciv-Dev] (PR#5077) Stealth Bombers "goto", Jason Short, 10:35
- [Freeciv-Dev] (PR#5078) Engineers Teraforming, Jason Short, 10:34
- [Freeciv-Dev] (PR#5076) client inconsistently shows unit stacks, Jason Short, 09:50
- [Freeciv-Dev] (PR#5074) Diplomats can't go on ennemy tiles, Jason Short, 09:19
- [Freeciv-Dev] Re: (PR#4260) Re: (PR#4332) get_defender bug, Per I. Mathisen, 08:41
- [Freeciv-Dev] Re: Lots of viruses, Per I. Mathisen, 08:38
- [Freeciv-Dev] Re: (PR#5057) Diplomats can't go on ennemy tiles, Gregory Berkolaiko, 08:36
- [Freeciv-Dev] Re: (PR#5072) Alliance with AI bugs, Per I. Mathisen, 08:33
- [Freeciv-Dev] (PR#5071) Phantom unit in city, Christian Knoke, 08:26
- [Freeciv-Dev] (PR#5074) Diplomats can't go on ennemy tiles, Guest, 08:25
- [Freeciv-Dev] (PR#5073) remove_city: bug with cities on the sea, Jason Short, 08:12
- [Freeciv-Dev] Re: (PR#5057) Diplomats can't go on ennemy tiles, Jason Short, 07:47
- [Freeciv-Dev] Re: (PR#5057) Diplomats can't go on ennemy tiles, Gregory Berkolaiko, 07:20
- [Freeciv-Dev] (PR#4260) Re: (PR#4332) get_defender bug, Gregory Berkolaiko, 07:05
- [Freeciv-Dev] (PR#5072) Alliance with AI bugs, Christian Knoke, 06:35
- [Freeciv-Dev] (PR#5057) Diplomats can't go on ennemy tiles, Guest, 03:41
- [Freeciv-Dev] Re: (PR#4871) mingw32 build error in lockfile.c, Jason Short, 00:44
August 12, 2003
- [Freeciv-Dev] Re: Lots of viruses, Andy Smith, 20:55
- [Freeciv-Dev] Re: Lots of viruses, John Goerzen, 20:48
- [Freeciv-Dev] Re: New worms tileset snapshot., Arturo Espinosa-Aldama, 18:38
- [Freeciv-Dev] Re: New worms tileset snapshot., Arturo Espinosa-Aldama, 18:16
- [Freeciv-Dev] (PR#4871) mingw32 build error in lockfile.c, Per I. Mathisen, 16:59
- [Freeciv-Dev] Re: [FreeCiv-Cvs] glip: Fix AI transporting allies, issued as 4660. T..., Jason Short, 16:54
- [Freeciv-Dev] Re: New worms tileset snapshot., Per I. Mathisen, 16:22
- [Freeciv-Dev] Re: (PR#4827) more goto crashes, Jason Short, 16:22
- [Freeciv-Dev] Re: [FreeCiv-Cvs] glip: Fix AI transporting allies, issued as 4660. T..., Christian Knoke, 16:18
- [Freeciv-Dev] Re: [FreeCiv-Cvs] glip: Fix AI transporting allies, issued as 4660. T..., Per I. Mathisen, 16:05
- [Freeciv-Dev] Re: [FreeCiv-Cvs] glip: Fix AI transporting allies, issued as 4660. T..., Christian Knoke, 15:59
- [Freeciv-Dev] Re: (PR#4827) more goto crashes, Christian Knoke, 15:53
- [Freeciv-Dev] Re: [FreeCiv-Cvs] glip: Fix AI transporting allies, issued as 4660. T..., Per I. Mathisen, 15:50
- [Freeciv-Dev] Lots of viruses, John Goerzen, 15:50
- [Freeciv-Dev] Re: (PR#4827) more goto crashes, Christian Knoke, 15:18
- [Freeciv-Dev] Re: New worms tileset snapshot., Vasco Alexandre Da Silva Costa, 14:54
- [Freeciv-Dev] New worms tileset snapshot., Arturo Espinosa-Aldama, 14:21
- [Freeciv-Dev] (PR#4832) merge isotrident and trident flags, Jason Short, 14:18
- [Freeciv-Dev] (PR#4831) drawn sprite support for gui-win32, Jason Short, 14:09
- [Freeciv-Dev] Complaints..., Remi, 13:40
- [Freeciv-Dev] Re: (PR#4827) more goto crashes, Gregory Berkolaiko, 13:12
- [Freeciv-Dev] Re: New tileset., Jason Short, 12:53
- [Freeciv-Dev] Re: [FreeCiv-Cvs] glip: Fix AI transporting allies, issued as 4660. T..., Christian Knoke, 12:53
- [Freeciv-Dev] Re: (PR#4820) ground_unit_transporter_capacity, Per I. Mathisen, 12:53
- [Freeciv-Dev] Re: (PR#4594) topology fix for goto route packet, Jason Short, 12:44
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