[Freeciv-Dev] Re: (PR#5081) huge send buffer
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On Wed, 13 Aug 2003, Christian Knoke wrote:
>
> CVS 13 AUG 2003 GTK 1
>
> big game, slow machine, one player client, two observer clients.
>
> at turn done, I kill both observer clients:
>
> Spiel gespeichert als 'carthago+1730.sav.gz'
> >
> 2: Verbindung verloren: peter von localhost (Spieler John A. MacDonald)
> (Beobachter).
> >
> 2: Verbindung verloren: paul von localhost (Spieler Charlemagne)
> (Beobachter).
> >
> 2: Verbindung verloren: paul von localhost (Verbindung unvollständig).
> >
> 1: cut connection paul von localhost (Verbindung unvollständig) due to huge
> send buffer (2)
Basically, for whatever reason, that client was not receiving fast enough.
We limit the size of the send buffers in order to not waste too much
memory in the server. No, they are not statically allocated.
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
- [Freeciv-Dev] Re: (PR#5081) huge send buffer,
Vasco Alexandre da Silva Costa <=
[Freeciv-Dev] Re: (PR#5081) huge send buffer, kersten@xxxxxxxxxx, 2003/08/14
Message not available
[Freeciv-Dev] Re: (PR#5081) huge send buffer, kersten@xxxxxxxxxx, 2003/08/14
[Freeciv-Dev] Re: (PR#5081) huge send buffer, Vasco Alexandre da Silva Costa, 2003/08/14
[Freeciv-Dev] Re: (PR#5081) huge send buffer, Vasco Alexandre da Silva Costa, 2003/08/16
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