[Freeciv-Dev] Re: (PR#5081) huge send buffer
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On Sat, 16 Aug 2003, Christian Knoke wrote:
> On Wed, Aug 13, 2003 at 11:08:05PM -0700, kersten@xxxxxxxxxx wrote:
> >
> > Same with me here: large game, no observers, fast machine, server running
> > on localhost; client takes forever to display the movements of all units.
> > In the first part of the move they crawl, then suddenly they speed up. The
> > machine takes 100% CPU. That's a lot. The server disconnects the client
> > almost every turn due to ping timeouts. Restarting the client from scratch
> > speeds things up, reconnecting from the existing client makes it worse.
> > After a few turns the cycle restarts. Memory consumage rises as well. I'm
> > using the GTK 2.0 client.
>
> Just happened:
>
> aifill=8, all other options standard. Nearly all techs researched. *Not*
> much fighting. 111 units.
>
> After some turns, manual unit movement gets extraordinary slow. Up to 1
> second between keypress and update of unit MP display in the left bar
> (200MHz). Deactivating animated moves helps a little. No background jobs. No
> shared view. No alliances.
Some profiling could be of help to find out more precisely what is the
bottleneck in the client.
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
[Freeciv-Dev] Re: (PR#5081) huge send buffer, kersten@xxxxxxxxxx, 2003/08/14
Message not available
[Freeciv-Dev] Re: (PR#5081) huge send buffer, kersten@xxxxxxxxxx, 2003/08/14
[Freeciv-Dev] Re: (PR#5081) huge send buffer, Vasco Alexandre da Silva Costa, 2003/08/14
[Freeciv-Dev] Re: (PR#5081) huge send buffer,
Vasco Alexandre da Silva Costa <=
[Freeciv-Dev] Re: (PR#5081) huge send buffer, John Wheeler, 2003/08/16
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