[Freeciv-Dev] Re: (PR#5081) huge send buffer
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On Wed, 13 Aug 2003, Vasco Alexandre da Silva Costa wrote:
>
> On Wed, 13 Aug 2003, Christian Knoke wrote:
>
> >
> > CVS 13 AUG 2003 GTK 1
> >
> > big game, slow machine, one player client, two observer clients.
> >
> > at turn done, I kill both observer clients:
> >
> > Spiel gespeichert als 'carthago+1730.sav.gz'
> > >
> > 2: Verbindung verloren: peter von localhost (Spieler John A. MacDonald)
> > (Beobachter).
> > >
> > 2: Verbindung verloren: paul von localhost (Spieler Charlemagne)
> > (Beobachter).
> > >
> > 2: Verbindung verloren: paul von localhost (Verbindung unvollständig).
> > >
> > 1: cut connection paul von localhost (Verbindung unvollständig) due to huge
> > send buffer (2)
>
> Basically, for whatever reason, that client was not receiving fast enough.
> We limit the size of the send buffers in order to not waste too much
> memory in the server. No, they are not statically allocated.
>
> ---
> Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
>
Same with me here: large game, no observers, fast machine, server running
on localhost; client takes forever to display the movements of all units.
In the first part of the move they crawl, then suddenly they speed up. The
machine takes 100% CPU. That's a lot. The server disconnects the client
almost every turn due to ping timeouts. Restarting the client from scratch
speeds things up, reconnecting from the existing client makes it worse.
After a few turns the cycle restarts. Memory consumage rises as well. I'm
using the GTK 2.0 client.
Any clues?
--
Pieter J. Kersten
[Freeciv-Dev] Re: (PR#5081) huge send buffer, kersten@xxxxxxxxxx, 2003/08/14
Message not available
[Freeciv-Dev] Re: (PR#5081) huge send buffer, kersten@xxxxxxxxxx, 2003/08/14
[Freeciv-Dev] Re: (PR#5081) huge send buffer, Vasco Alexandre da Silva Costa, 2003/08/14
[Freeciv-Dev] Re: (PR#5081) huge send buffer, Vasco Alexandre da Silva Costa, 2003/08/16
[Freeciv-Dev] Re: (PR#5081) huge send buffer, John Wheeler, 2003/08/16
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