[Freeciv-Dev] Re: (PR#5081) huge send buffer
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On Thu, 14 Aug 2003, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> On Thu, Aug 14, 2003 at 02:38:27AM -0700, kersten@xxxxxxxxxx wrote:
> > On Thu, 14 Aug 2003, Christian Knoke wrote:
> >
> > It occurs only in the endgame, with lots of units and a (alomost) complete
> > vision. Yes, after 2 or 3 tuns I'm back where I started (disconnected).
> >
> > Just an observation: the AI moves *lots* of units accross its continent in
> > the crawling stage, and after popup of a still-to-be-filled message
> > window, things speed up dramaticaly and de AI moves almost all its units
> > in other directions than before. Seems odd to me.
>
> The problem is that every step of a unit is drawn. So when you move 1000
> units in 1 sec there has to be 3000 refreshs of the screen.
Yes that is correct. You should disable smooth unit moves on such
frantic games to not get your client disconnected.
> Think because that the high usage of the CPU.
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
[Freeciv-Dev] Re: (PR#5081) huge send buffer, kersten@xxxxxxxxxx, 2003/08/14
Message not available
[Freeciv-Dev] Re: (PR#5081) huge send buffer, kersten@xxxxxxxxxx, 2003/08/14
[Freeciv-Dev] Re: (PR#5081) huge send buffer,
Vasco Alexandre da Silva Costa <=
[Freeciv-Dev] Re: (PR#5081) huge send buffer, Vasco Alexandre da Silva Costa, 2003/08/16
[Freeciv-Dev] Re: (PR#5081) huge send buffer, John Wheeler, 2003/08/16
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