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[Freeciv-Dev] Re: (PR#5081) huge send buffer
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[Freeciv-Dev] Re: (PR#5081) huge send buffer

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#5081) huge send buffer
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Thu, 14 Aug 2003 06:26:03 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, 14 Aug 2003, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> On Thu, Aug 14, 2003 at 02:38:27AM -0700, kersten@xxxxxxxxxx wrote:
> > On Thu, 14 Aug 2003, Christian Knoke wrote:
> >
> > It occurs only in the endgame, with lots of units and a (alomost) complete
> > vision. Yes, after 2 or 3 tuns I'm back where I started (disconnected).
> >
> > Just an observation: the AI moves *lots* of units accross its continent in
> > the crawling stage, and after popup of a still-to-be-filled message
> > window, things speed up dramaticaly and de AI moves almost all its units
> > in other directions than before. Seems odd to me.
>
> The problem is that every step of a unit is drawn. So when you move 1000
> units in 1 sec there has to be 3000 refreshs of the screen.

Yes that is correct. You should disable smooth unit moves on such
frantic games to not get your client disconnected.

> Think because that the high usage of the CPU.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa






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