[Freeciv-Dev] Re: (PR#5081) huge send buffer
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[Freeciv-Dev] Re: (PR#5081) huge send buffer |
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"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Thu, 14 Aug 2003 02:22:30 -0700 |
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rt@xxxxxxxxxxxxxx |
Just some remarks:
On Wed, Aug 13, 2003 at 11:08:05PM -0700, kersten@xxxxxxxxxx wrote:
> On Wed, 13 Aug 2003, Vasco Alexandre da Silva Costa wrote:
> > On Wed, 13 Aug 2003, Christian Knoke wrote:
> >
> > >
> > > CVS 13 AUG 2003 GTK 1
> > >
> > > big game, slow machine, one player client, two observer clients.
> > >
> > > at turn done, I kill both observer clients:
> > >
> > > Spiel gespeichert als 'carthago+1730.sav.gz'
> > > >
> > > 2: Verbindung verloren: peter von localhost (Spieler John A. MacDonald)
> > > (Beobachter).
> > > >
> > > 2: Verbindung verloren: paul von localhost (Spieler Charlemagne)
> > > (Beobachter).
I killed the client here.
But has the server really closed the connection at this point?
> > > >
> > > 2: Verbindung verloren: paul von localhost (Verbindung unvollständig).
> > > >
> > > 1: cut connection paul von localhost (Verbindung unvollständig) due to
> > > huge
> > > send buffer (2)
It looks as it didn't, couldn't flush the buffer ...
> > Basically, for whatever reason, that client was not receiving fast enough.
> > We limit the size of the send buffers in order to not waste too much
> > memory in the server. No, they are not statically allocated.
> >
> > ---
> > Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
> >
>
> Same with me here: large game, no observers, fast machine, server running
> on localhost; client takes forever to display the movements of all units.
How fast is your machine?
> In the first part of the move they crawl, then suddenly they speed up. The
> machine takes 100% CPU. That's a lot. The server disconnects the client
> almost every turn due to ping timeouts.
Anybody else seeing ping timeouts? I didn't. You refer to CVS version I
suppose.
> Restarting the client from scratch
> speeds things up, reconnecting from the existing client makes it worse.
*Maybe* related to PR#3769, what i consider a serious bug, and the problem
also emerges only after 2 or 3 turns?
> After a few turns the cycle restarts. Memory consumage rises as well. I'm
> using the GTK 2.0 client.
Memory consumage I see here, too, occasionally, but this is hard to
quantisize due to virtual memory management.
> Any clues?
> --
> Pieter J. Kersten
>
Christian
--
Christian Knoke * * * http://www.cknoke.de
* Please note new mail address - Neue Mailadresse beachten *
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
[Freeciv-Dev] Re: (PR#5081) huge send buffer, kersten@xxxxxxxxxx, 2003/08/14
Message not available
[Freeciv-Dev] Re: (PR#5081) huge send buffer, kersten@xxxxxxxxxx, 2003/08/14
[Freeciv-Dev] Re: (PR#5081) huge send buffer, Vasco Alexandre da Silva Costa, 2003/08/14
[Freeciv-Dev] Re: (PR#5081) huge send buffer, Vasco Alexandre da Silva Costa, 2003/08/16
[Freeciv-Dev] Re: (PR#5081) huge send buffer, John Wheeler, 2003/08/16
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