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[Freeciv-Dev] Re: (PR#5081) huge send buffer
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[Freeciv-Dev] Re: (PR#5081) huge send buffer

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Subject: [Freeciv-Dev] Re: (PR#5081) huge send buffer
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sat, 16 Aug 2003 12:14:34 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, Aug 13, 2003 at 11:08:05PM -0700, kersten@xxxxxxxxxx wrote:
> 
> Same with me here: large game, no observers, fast machine, server running 
> on localhost; client takes forever to display the movements of all units. 
> In the first part of the move they crawl, then suddenly they speed up. The 
> machine takes 100% CPU. That's a lot. The server disconnects the client 
> almost every turn due to ping timeouts. Restarting the client from scratch 
> speeds things up, reconnecting from the existing client makes it worse. 
> After a few turns the cycle restarts. Memory consumage rises as well. I'm 
> using the GTK 2.0 client.

Just happened:

aifill=8, all other options standard. Nearly all techs researched. *Not*
much fighting. 111 units.

After some turns, manual unit movement gets extraordinary slow. Up to 1
second between keypress and update of unit MP display in the left bar
(200MHz). Deactivating animated moves helps a little. No background jobs. No
shared view. No alliances.

Christian

-- 
Christian Knoke          * * *          http://www.cknoke.de
* Please note new mail address - Neue Mailadresse beachten *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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