[Freeciv-Dev] Re: (PR#5081) huge send buffer
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[Freeciv-Dev] Re: (PR#5081) huge send buffer |
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"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Sat, 16 Aug 2003 12:14:34 -0700 |
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rt@xxxxxxxxxxxxxx |
On Wed, Aug 13, 2003 at 11:08:05PM -0700, kersten@xxxxxxxxxx wrote:
>
> Same with me here: large game, no observers, fast machine, server running
> on localhost; client takes forever to display the movements of all units.
> In the first part of the move they crawl, then suddenly they speed up. The
> machine takes 100% CPU. That's a lot. The server disconnects the client
> almost every turn due to ping timeouts. Restarting the client from scratch
> speeds things up, reconnecting from the existing client makes it worse.
> After a few turns the cycle restarts. Memory consumage rises as well. I'm
> using the GTK 2.0 client.
Just happened:
aifill=8, all other options standard. Nearly all techs researched. *Not*
much fighting. 111 units.
After some turns, manual unit movement gets extraordinary slow. Up to 1
second between keypress and update of unit MP display in the left bar
(200MHz). Deactivating animated moves helps a little. No background jobs. No
shared view. No alliances.
Christian
--
Christian Knoke * * * http://www.cknoke.de
* Please note new mail address - Neue Mailadresse beachten *
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
[Freeciv-Dev] Re: (PR#5081) huge send buffer, kersten@xxxxxxxxxx, 2003/08/14
Message not available
[Freeciv-Dev] Re: (PR#5081) huge send buffer, kersten@xxxxxxxxxx, 2003/08/14
[Freeciv-Dev] Re: (PR#5081) huge send buffer, Vasco Alexandre da Silva Costa, 2003/08/14
[Freeciv-Dev] Re: (PR#5081) huge send buffer, Vasco Alexandre da Silva Costa, 2003/08/16
[Freeciv-Dev] Re: (PR#5081) huge send buffer, John Wheeler, 2003/08/16
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