[Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks
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On Wed, Aug 13, 2003 at 01:03:44PM -0700, Jason Short wrote:
> Marko Lindqvist wrote:
> > Christian Knoke wrote:
> >>Just for the records, I'm for revealing the stack content in general, i.e.
> >>always outside of cities. Real aspect: you can see what you attack. Clarity:
> >>you see there is a stack but have to guess what's inside. Cheating: with a
> >>clever client, you could record what units move on and off that tile, and
> >>have the information anyway. Consistence: the info is sent right now, and we
> >>can update the clients step by step to present the information comfortable.
> >>
> >>One additional idea for realisation: make a client option, which unit of a
> >>stack is seen on top, the strongest, quickest, hardest, whatever.
> >
> > I should have very old unfinished patch for this, but it only applied
> > on top of series of other related patches and I'm afraid it would be
> > easier to write one from scratch than to make that one work now. Too bad
> > I never sent my almost finished patches (there's about dozen big ones)
> > even to maillist before my freeciv absence... Some of them I will
> > update, but this one I consider buried project.
>
> Revealing the whole stack is easy. Attached is the patch to do it
> (stolen from PR#2053).
This is a start. Works ok here.
Christian
--
Christian Knoke * * * http://www.cknoke.de
* Please note new mail address - Neue Mailadresse beachten *
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
[Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks, Michael Mielke, 2003/08/13
[Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks, Gregory Berkolaiko, 2003/08/14
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