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[Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks
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[Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Thu, 14 Aug 2003 02:30:05 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, Aug 13, 2003 at 01:03:44PM -0700, Jason Short wrote:
> Marko Lindqvist wrote:
> > Christian Knoke wrote:

> >>Just for the records, I'm for revealing the stack content in general, i.e.
> >>always outside of cities. Real aspect: you can see what you attack. Clarity:
> >>you see there is a stack but have to guess what's inside. Cheating: with a
> >>clever client, you could record what units move on and off that tile, and
> >>have the information anyway. Consistence: the info is sent right now, and we
> >>can update the clients step by step to present the information comfortable.
> >>
> >>One additional idea for realisation: make a client option, which unit of a
> >>stack is seen on top, the strongest, quickest, hardest, whatever.
> > 
> >  I should have very old unfinished patch for this, but it only applied 
> > on top of series of other related patches and I'm afraid it would be 
> > easier to write one from scratch than to make that one work now. Too bad 
> > I never sent my almost finished patches (there's about dozen big ones) 
> > even to maillist before my freeciv absence... Some of them I will 
> > update, but this one I consider buried project.
> 
> Revealing the whole stack is easy.  Attached is the patch to do it 
> (stolen from PR#2053).

This is a start. Works ok here.

Christian

-- 
Christian Knoke          * * *          http://www.cknoke.de
* Please note new mail address - Neue Mailadresse beachten *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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