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[Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks
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[Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks
From: "Marko Lindqvist" <marko.lindqvist@xxxxxxxxxxx>
Date: Wed, 13 Aug 2003 12:38:00 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Christian Knoke wrote:

>On Wed, Aug 13, 2003 at 10:02:41AM -0700, Jason Short wrote:
>  
>
>>Gregory Berkolaiko wrote:
>>    
>>
>>>On Wed, 13 Aug 2003, Jason Short wrote:
>>>
>>>
>>>      
>>>
>>>>See also PR#2053.  The most recent patch for that ticket would solve 
>>>>this, at the expense of showing enemy stacks as well (but a cheating 
>>>>client can already see these).
>>>>        
>>>>
>>>What is the latest on this patch?  It's a rule change but I think we 
>>>agreed it should go ahead.  I certainly wouldn't want the repeat of 
>>>the trouble we are still having with not seeing units in enemy cities.
>>>      
>>>
>>It is a rule change...
>>
>>I'm in favor of making the small change now.  In the long term we should 
>>consider what the client _should_ be able to see and (if necessary) do 
>>something like we have with pcity->occupied.  Yes, we'll probably have 
>>lots of bugs with that too...
>>
>>Having the client hide information just isn't good.  I think we should 
>>fix this at the source and handle the fallout as it comes.
>>    
>>
>
>Just for the records, I'm for revealing the stack content in general, i.e.
>always outside of cities. Real aspect: you can see what you attack. Clarity:
>you see there is a stack but have to guess what's inside. Cheating: with a
>clever client, you could record what units move on and off that tile, and
>have the information anyway. Consistence: the info is sent right now, and we
>can update the clients step by step to present the information comfortable.
>
>One additional idea for realisation: make a client option, which unit of a
>stack is seen on top, the strongest, quickest, hardest, whatever.
>  
>

 I should have very old unfinished patch for this, but it only applied 
on top of series of other related patches and I'm afraid it would be 
easier to write one from scratch than to make that one work now. Too bad 
I never sent my almost finished patches (there's about dozen big ones) 
even to maillist before my freeciv absence... Some of them I will 
update, but this one I consider buried project.

 - Caz






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