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[Freeciv-Dev] (PR#5082) [PATCH] packet_short_unit
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[Freeciv-Dev] (PR#5082) [PATCH] packet_short_unit

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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] (PR#5082) [PATCH] packet_short_unit
From: "Marko Lindqvist" <marko.lindqvist@xxxxxxxxxxx>
Date: Wed, 13 Aug 2003 12:58:13 -0700
Reply-to: rt@xxxxxxxxxxxxxx

 Sorry, no patch yet. I just want to get # for this ticket to refer to.

 I'm updating old patch that introduces new packet packet_short_unit. It 
replaces packet_unit_info when sending unit information to enemy clients 
like packet_short_city is sent instead of packet_city_info. Primary goal 
is to reduce possibilities to cheating clients and secondary is to save 
bandwidth a bit (number of visible enemy units compared to own units is 
quite small so savings here will be quite minimal.)

 Current clients use knowledge about enemy unit veteran status to 
display winning chance. So should I change my patch so everybode knows 
about units veteran status or shouldwinning chance calculation always be 
done as if enemy unit is non-veteran? I personally prefer later solution.


 - Caz






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