[Freeciv-Dev] (PR#5082) [PATCH] packet_short_unit
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Sorry, no patch yet. I just want to get # for this ticket to refer to.
I'm updating old patch that introduces new packet packet_short_unit. It
replaces packet_unit_info when sending unit information to enemy clients
like packet_short_city is sent instead of packet_city_info. Primary goal
is to reduce possibilities to cheating clients and secondary is to save
bandwidth a bit (number of visible enemy units compared to own units is
quite small so savings here will be quite minimal.)
Current clients use knowledge about enemy unit veteran status to
display winning chance. So should I change my patch so everybode knows
about units veteran status or shouldwinning chance calculation always be
done as if enemy unit is non-veteran? I personally prefer later solution.
- Caz
- [Freeciv-Dev] (PR#5082) [PATCH] packet_short_unit,
Marko Lindqvist <=
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