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[Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks
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[Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 13 Aug 2003 13:18:17 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, 13 Aug 2003, Jason Short wrote:
> Revealing only part of the stack is harder. Most people seem to agree
> you should be able to see inside enemy stacks - otherwise things just
> don't work too well (the server has to choose what unit to show,
> attack/defense percentages can't be calculated, etc). But what about
> transported (ferried) units?

It is not always easy to tell which units are transported and which are
not. A general rule could be, though, that transports hide up to their
transport limit number of units from the client's view.

Should the '+' symbol to be displayed on a stack containing one transport
and several hidden units, though?

> Should any of this be controlled by server options? Are we concerned
> with compatability here?

IMHO, no.

  - Per




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