[Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks
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On Wed, 13 Aug 2003, Jason Short wrote:
> Revealing only part of the stack is harder. Most people seem to agree
> you should be able to see inside enemy stacks - otherwise things just
> don't work too well (the server has to choose what unit to show,
> attack/defense percentages can't be calculated, etc). But what about
> transported (ferried) units?
It is not always easy to tell which units are transported and which are
not. A general rule could be, though, that transports hide up to their
transport limit number of units from the client's view.
Should the '+' symbol to be displayed on a stack containing one transport
and several hidden units, though?
> Should any of this be controlled by server options? Are we concerned
> with compatability here?
IMHO, no.
- Per
[Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks, Michael Mielke, 2003/08/13
[Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks, Gregory Berkolaiko, 2003/08/14
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