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[Freeciv-Dev] Re: (PR#5082) [PATCH] packet_short_unit
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[Freeciv-Dev] Re: (PR#5082) [PATCH] packet_short_unit

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To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#5082) [PATCH] packet_short_unit
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 13 Aug 2003 13:19:17 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Per I. Mathisen wrote:
> On Wed, 13 Aug 2003, Marko Lindqvist wrote:
> 
>> Current clients use knowledge about enemy unit veteran status to
>>display winning chance. So should I change my patch so everybode knows
>>about units veteran status
> 
> 
> Yes. As the upcoming veteran levels patch makes it clear by adding veteran
> info graphics to units, you are entitled to know the veteran state of
> units you can see.

I agree.  Although hiding this information from the client might make 
sense at first, it will lead to inconsistencies.  The first is that the 
winning% values become useless - they will be either consistently too 
high or too low (depending on the client's assumptions), which will just 
confuse players and make them think the game is broken.

jason




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