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[Freeciv-Dev] (PR#5083) bugs with win%
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[Freeciv-Dev] (PR#5083) bugs with win%

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Subject: [Freeciv-Dev] (PR#5083) bugs with win%
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 13 Aug 2003 13:26:55 -0700
Reply-to: rt@xxxxxxxxxxxxxx

I was looking at PR#5079, and I think I've encountered several "real" 
bugs with the win% calculations.

- Win% is calculated against allied units.

- Win% uses top unit only for calculations (not "best" unit as it should).

See popit() in gui-xxx/mapctrl.c.

This calculation looks like another candidate for mapctrl_common.

jason




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