[Freeciv-Dev] (PR#5083) bugs with win%
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I was looking at PR#5079, and I think I've encountered several "real"
bugs with the win% calculations.
- Win% is calculated against allied units.
- Win% uses top unit only for calculations (not "best" unit as it should).
See popit() in gui-xxx/mapctrl.c.
This calculation looks like another candidate for mapctrl_common.
jason
- [Freeciv-Dev] (PR#5083) bugs with win%,
Jason Short <=
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