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[Freeciv-Dev] (PR#5083) bugs with win%
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[Freeciv-Dev] (PR#5083) bugs with win%

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Subject: [Freeciv-Dev] (PR#5083) bugs with win%
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 27 Aug 2003 13:00:37 -0700
Reply-to: rt@xxxxxxxxxxxxxx

[glip - Wed Aug 13 22:08:56 2003]:

> On Wed, 13 Aug 2003, Jason Short wrote:
> 
> > 
> > I was looking at PR#5079, and I think I've encountered several "real" 
> > bugs with the win% calculations.
> > 
> > - Win% is calculated against allied units.
> 
> Why not?  It's not a bug.

OK.

> > - Win% uses top unit only for calculations (not "best" unit as it
should).
> 
> This is related to another discussion, whether the client should be able 
> to see all units in a stack.

If the client knows about the unit, it should take it into account.  If
the server doesn't want the player to know it shouldn't tell them.

See attached patch.

jason

Attachment: chance_to_win.diff
Description: chance_to_win.diff


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