[Freeciv-Dev] (PR#5083) bugs with win%
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[glip - Wed Aug 13 22:08:56 2003]:
> On Wed, 13 Aug 2003, Jason Short wrote:
>
> >
> > I was looking at PR#5079, and I think I've encountered several "real"
> > bugs with the win% calculations.
> >
> > - Win% is calculated against allied units.
>
> Why not? It's not a bug.
OK.
> > - Win% uses top unit only for calculations (not "best" unit as it
should).
>
> This is related to another discussion, whether the client should be able
> to see all units in a stack.
If the client knows about the unit, it should take it into account. If
the server doesn't want the player to know it shouldn't tell them.
See attached patch.
jason
chance_to_win.diff
Description: chance_to_win.diff
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