[Freeciv-Dev] Re: (PR#5465) client can see all enemy units in stacks
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On Wed, 27 Aug 2003, Jason Short wrote:
>
> As of today the client shows stack information for all units that it
> knows about, via the last PR#2053 patch (discussed on IRC but not much
> on the lists). This is an improvement on the old situation, but may not
> be ideal. The client knows about all units in the open but only about
> friendly (owned) units in cities (even allied units are unknown AFAIK).
>
> One suggestion was that transported units should be hidden from the
> client. Implementing this properly would be similar to the
> pcity->client.occupied flag that the client uses (it would probably be a
> punit->client.transport_used flag, or some such). However small drawing
> changes would probably also be desirable: assuming that you want to see
> that the unit is occupied even if you don't know _what_ is occupying it,
> the "multiple units on this tile" sprite will have to be drawn in a few
> more places.
>
> Is this a desirable feature?
>
> jason
Maybe not show fortified units that are in the stack?
--
Michael Mielke <michael@xxxxxxxxx>
http://www.mielke.cc/~michael/
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