[Freeciv-Dev] Re: (PR#5083) bugs with win%
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On Wed, 13 Aug 2003, Jason Short wrote:
>
> I was looking at PR#5079, and I think I've encountered several "real"
> bugs with the win% calculations.
>
> - Win% is calculated against allied units.
Why not? It's not a bug.
>
> - Win% uses top unit only for calculations (not "best" unit as it should).
This is related to another discussion, whether the client should be able
to see all units in a stack.
G.
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