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[Freeciv-Dev] Re: (PR#5083) bugs with win%
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[Freeciv-Dev] Re: (PR#5083) bugs with win%

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#5083) bugs with win%
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Wed, 13 Aug 2003 15:08:56 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, 13 Aug 2003, Jason Short wrote:

> 
> I was looking at PR#5079, and I think I've encountered several "real" 
> bugs with the win% calculations.
> 
> - Win% is calculated against allied units.

Why not?  It's not a bug.

> 
> - Win% uses top unit only for calculations (not "best" unit as it should).

This is related to another discussion, whether the client should be able 
to see all units in a stack.

G.





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