[Freeciv-Dev] Re: (PR#5082) [PATCH] packet_short_unit
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Jason Short wrote:
>Per I. Mathisen wrote:
>
>
>>On Wed, 13 Aug 2003, Marko Lindqvist wrote:
>>
>>
>>
>>>Current clients use knowledge about enemy unit veteran status to
>>>display winning chance. So should I change my patch so everybode knows
>>>about units veteran status
>>>
>>>
>>Yes. As the upcoming veteran levels patch makes it clear by adding veteran
>>info graphics to units, you are entitled to know the veteran state of
>>units you can see.
>>
>>
>
>I agree. Although hiding this information from the client might make
>sense at first, it will lead to inconsistencies. The first is that the
>winning% values become useless - they will be either consistently too
>high or too low (depending on the client's assumptions), which will just
>confuse players and make them think the game is broken.
>
>
Ok, I'll add it to packet_short_unit. It should also be quite easy to
later add ruleset variable that controls whether real information is
sent or not, so I can even satisfy myself. Related to veteran level
patch, I probably will look into ruleset variable even if this patch
gets rejected.
- Caz
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