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[Freeciv-Dev] Re: (PR#5082) [PATCH] packet_short_unit
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[Freeciv-Dev] Re: (PR#5082) [PATCH] packet_short_unit

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Subject: [Freeciv-Dev] Re: (PR#5082) [PATCH] packet_short_unit
From: "Marko Lindqvist" <marko.lindqvist@xxxxxxxxxxx>
Date: Wed, 13 Aug 2003 14:31:22 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Jason Short wrote:

>Per I. Mathisen wrote:
>  
>
>>On Wed, 13 Aug 2003, Marko Lindqvist wrote:
>>
>>    
>>
>>>Current clients use knowledge about enemy unit veteran status to
>>>display winning chance. So should I change my patch so everybode knows
>>>about units veteran status
>>>      
>>>
>>Yes. As the upcoming veteran levels patch makes it clear by adding veteran
>>info graphics to units, you are entitled to know the veteran state of
>>units you can see.
>>    
>>
>
>I agree.  Although hiding this information from the client might make 
>sense at first, it will lead to inconsistencies.  The first is that the 
>winning% values become useless - they will be either consistently too 
>high or too low (depending on the client's assumptions), which will just 
>confuse players and make them think the game is broken.
>  
>

 Ok,  I'll add it to packet_short_unit. It should also be quite easy to 
later add ruleset variable that controls whether real information is 
sent or not, so I can even satisfy myself. Related to veteran level 
patch, I probably will look into ruleset variable even if this patch 
gets rejected.

 - Caz






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