[Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks
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On Wed, 13 Aug 2003, Gregory Berkolaiko wrote:
> On Wed, 13 Aug 2003, Jason Short wrote:
> > Revealing the whole stack is easy. Attached is the patch to do it
> > (stolen from PR#2053).
> Should also be available via middle-mouse click imo.
> > Revealing only part of the stack is harder. Most people seem to agree
> > you should be able to see inside enemy stacks - otherwise things just
> > don't work too well (the server has to choose what unit to show,
> > attack/defense percentages can't be calculated, etc). But what about
> > transported (ferried) units?
> Transported should be hidden, but can we do it?
> G.
I think it would be possible; however, it would not be able to be done
right, without making a new ferry unit as compared to an actual boat used
to transport units.
If transportable units should be hidden, I would think that defense
(ship)units within the site of a city should be hidden also. However, On
this regards, I would think a unit should at least see that a unit is
present in vision excess of their normal range as compared to only seeing
so far: Unit complete vision being x, and Unit seeing possible unit vision
being x+y. It would make sense to apply the towervision features to this
extra vision.
--
Michael Mielke <michael@xxxxxxxxx>
http://www.mielke.cc/~michael/
[Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks,
Michael Mielke <=
[Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks, Gregory Berkolaiko, 2003/08/14
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