[Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks
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Gregory Berkolaiko wrote:
> On Wed, 13 Aug 2003, Jason Short wrote:
>
>
>>See also PR#2053. The most recent patch for that ticket would solve
>>this, at the expense of showing enemy stacks as well (but a cheating
>>client can already see these).
>
>
> What is the latest on this patch? It's a rule change but I think we
> agreed it should go ahead. I certainly wouldn't want the repeat of
> the trouble we are still having with not seeing units in enemy cities.
It is a rule change...
I'm in favor of making the small change now. In the long term we should
consider what the client _should_ be able to see and (if necessary) do
something like we have with pcity->occupied. Yes, we'll probably have
lots of bugs with that too...
Having the client hide information just isn't good. I think we should
fix this at the source and handle the fallout as it comes.
jason
[Freeciv-Dev] Re: (PR#5076) client inconsistently shows unit stacks, Michael Mielke, 2003/08/13
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